Writing AppDaemon Apps ======================= AppDaemon (AD) is a loosely coupled, sandboxed, multi-threaded Python execution environment for writing automation apps for `Home Assistant `__, `MQTT `__ event broker and other home automation software. Examples -------- Example apps that showcase most of these functions are available in the AppDaemon `repository `__ Anatomy of an App ----------------- Actions in AppDaemon are performed by creating a piece of code (essentially a Python Class) and then instantiating it as an Object one or more times by configuring it as an App in the configuration file. The App is given a chance to register itself for whatever events it wants to subscribe to, and AppDaemon will then make calls back into the Object's code when those events occur, allowing the App to respond to the event with some kind of action. The first step is to create a unique file within the apps directory (as defined `here `__). It should be noted that AD will ignore all files saved within a hidden directory; essentially those with a "." in its path. This file, is in fact, a Pythonmodule, and is expected to contain one or more classes derived from a supplied *AppDaemon class* or a *custom plugin*. For instance, hass support can be used by importing from the supplied ``hassapi`` module. The start of an App might look like this: .. code:: python from appdaemon.plugins.hass import Hass class OutsideLights(Hass): def initialize(self): ... For MQTT you would use the mqttapi module: .. code:: python from appdaemon.plugins.mqtt import Mqtt class OutsideLights(Mqtt): def initialize(self): ... When configured as an app in the config file (more on that later) the lifecycle of the App begins. It will be instantiated as an object by AppDaemon, and immediately, it will have a call made to its ``initialize()`` function - this function must appear as part of every App: .. code:: python def initialize(self): The initialize function allows the App to register any callbacks it might need for responding to state changes, and also any setup activities. When the ``initialize()`` function returns, the App will be dormant until any of its callbacks are activated. There are several circumstances under which ``initialize()`` might be called: - Initial start of AppDaemon - Following a change to the Class code - Following a change to the module parameters - Following initial configuration of an App - Following a change in the status of Daylight Saving Time - Following a restart of a plugin or underlying subsystem such as Home Assistant In every case, the App is responsible for recreating any state it might need as if it were the first time it was ever started. If ``initialize()`` is called, the App can safely assume that it is either being loaded for the first time, or that all callbacks and timers have been canceled. In either case, the App will need to recreate them. Depending upon the application, it may be desirable for the App to establish a state, such as whether or not a particular light is on, within the ``initialize()`` function to ensure that everything is as expected or to make immediate remedial action (e.g., turn off a light that might have been left on by mistake when the App was restarted). After the ``initialize()`` function is in place, the rest of the App consists of functions that are called by the various callback mechanisms, and any additional functions the user wants to add as part of the program logic. Apps are able to subscribe to three main classes of events: - Scheduled Events - State Change Events - Other Events These, along with their various subscription calls and helper functions, will be described in detail in later sections. Optionally, a class can add a ``terminate()`` function. This function will be called ahead of the reload to allow the class to perform any tidy up that is necessary. WARNING: Unlike other types of callback, calls to ``initialize()`` and ``terminate()`` are synchronous to AppDaemon's management code to ensure that initialization or cleanup is completed before the App is loaded or reloaded. This means that any significant delays in the ``terminate()`` code could have the effect of hanging AppDaemon for the duration of that code - this should be avoided. To wrap up this section, here is a complete functioning HASS App (with comments): .. code:: python from appdaemon.plugins.hass import Hass # Declare Class class NightLight(Hass): # function which will be called at startup and reload def initialize(self): # Schedule a daily callback that will call run_daily() at 7pm every night self.run_daily(self.run_daily_callback, "19:00:00") # Our callback function will be called by the scheduler every day at 7pm def run_daily_callback(self, **kwargs): # Call to Home Assistant to turn the porch light on self.turn_on("light.porch") To summarize - an App's lifecycle consists of being initialized, which allows it to set one or more states and/or schedule callbacks. When those callbacks are activated, the App will typically use one of the Service Calling calls to effect some change to the devices of the system and then wait for the next relevant state change. Finally, if the App is reloaded, there is a call to its ``terminate()`` function if it exists. That's all there is to it! About the API ------------- The implementation of the API is located in the AppDaemon class that Apps are derived from. The code for the functions is therefore available to the App simply by invoking the name of the function from the object namespace using the ``self`` keyword, as in the above examples. ``self.turn_on()`` for example is just a method defined in the parent class and made available to the child. This design decision was made to simplify some of the implementation and hide passing of unnecessary variables during the API invocation. Configuration of Apps --------------------- Apps are configured by specifying new sections in an app configuration file. These configuration files can be written in either YAML or TOML, but must be the same type as the appdaemon configuration file, and which variant is used depends on the ``--toml`` flag supplied to AppDaemon at startup. The App configuration files exist under the apps directory and can be called anything as long as they end in ``.yaml`` or ``.toml``. You can have one single file for configuration of all apps, or break it down to have one configuration file per App, or anything in between. Coupled with the fact that you can have any number of subdirectories for apps and configuration files, this gives you the flexibility to structure your apps as you see fit. It should also be noted that a "dot" ``.`` is not allowed in the app name. The entry for an individual App within a configuration file is simply a dictionary entry naming the App, with subfields to supply various parameters.The name of the section is the name the App is referred to within the system in log files etc. and must be unique. To configure a new App you need a minimum of two directives: - ``module`` - the name of the module (without the ``.py``) that contains the class to be used for this App - ``class`` - the name of the class as defined within the module for the App's code Although the section/App name must be unique, it is possible to reuse a class as many times as you want, and conversely to put as many classes in a module as you want. A sample definition for a new App might look as follows in YAML: .. code:: yaml newapp: module: new class: NewApp The TOML equivalent would look like this: .. code:: toml [newapp] module = "new" class = "NewApp" When AppDaemon sees the above configuration, it will expect to find a class called ``NewApp`` defined in a module called ``new.py`` in the apps subdirectory. Apps can be placed at the root of the Apps directory or within a subdirectory, an arbitrary depth down - wherever the App is, as long as it is in some subdirectory of the Apps dir, or in the Apps dir itself, AppDaemon will find it. There is no need to include information about the path, just the name of the file itself (without the ``.py``) is sufficient. If names in the subdirectories overlap, AppDir will pick one of them but the exact choice it will make is undefined. When starting the system for the first time or when reloading an App or Module, the system will log the fact in its main log. It is often the case that there is a problem with the class, maybe a syntax error or some other problem. If that is the case, details will be output to the error log allowing the user to remedy the problem and reload. In general, the user should always keep an eye on the error log - system errors will be logged to the main log, any errors that are the responsibility of the user, e.g. that come from app code will be found in the error log. Steps to writing an App ----------------------- 1. Create the code in a new or shared module by deriving a class from AppDaemon, add required callbacks and code 2. Add the App to the app configuration file 3. There is no number 3 Reloading Modules and Classes ----------------------------- Reloading of modules is automatic. When the system spots a change in a module, it will automatically reload and recompile the module. It will also figure out which Apps were using that Module and restart them, causing their ``terminate()`` functions to be called if they exist, all of their existing callbacks to be cleared, and their ``initialize()`` function to be called. It should be noted that if a terminate function exists, and while executing it AD encounters an error, the app will not be auto reloaded. The app will only be reloaded, when next the app's file has been changed, presumably to fix the issue. The same is true if changes are made to an App's configuration - changing the class, or arguments (see later) will cause that App to be reloaded in the same way. The system is also capable of detecting if a new App has been added, or if one has been removed, and it will act appropriately, starting the new App immediately and removing all callbacks for the removed App. The suggested order for creating a new App is to first add the app configuration file entry then the module code and work until it compiles cleanly. A good workflow is to continuously monitor the error file (using ``tail -f`` on Linux for instance) to ensure that errors are seen and can be remedied. Passing Arguments to Apps ------------------------- There wouldn't be much point in being able to run multiple versions of an App if there wasn't some way to instruct them to do something different. For this reason, it is possible to pass any required arguments to an App, which are then made available to the object at runtime. The arguments themselves can be called anything (apart from ``module`` or ``class``) and are simply added into the section after the 2 mandatory directives like so: .. code:: yaml MyApp: module: myapp class: MyApp param1: spam param2: eggs Or in TOML: .. code:: toml [MyApp] module = "myapp" class = "MyApp" param1 = "spam" param2 = "eggs" Within the Apps code, the 2 parameters (as well as the module and class) are available as a dictionary called ``args``, and accessed as follows: .. code:: python param1 = self.args["param1"] param2 = self.args["param2"] A use case for this might be an App that detects motion and turns on a light. If you have 3 places you want to run this, rather than hardcoding this into 3 separate Apps, you need only code a single App and instantiate it 3 times with different arguments. It might look something like this: .. code:: yaml downstairs_motion_light: module: motion_light class: MotionLight sensor: binary_sensor.downstairs_hall light: light.downstairs_hall upstairs_motion_light: module: motion_light class: MotionLight sensor: binary_sensor.upstairs_hall light: light.upstairs_hall garage_motion_light: module: motion_light class: MotionLight sensor: binary_sensor.garage light: light.garage In TOML this would be: .. code:: toml [downstairs_motion_light] module = "motion_light" class = "MotionLight" sensor = "binary_sensor.downstairs_hall" light = "light.downstairs_hall" [upstairs_motion_light] module = "motion_light" class = "MotionLight" sensor = "binary_sensor.upstairs_hall" light = "light.upstairs_hall" [garage_motion_light] module = "motion_light" class = "MotionLight" sensor = "binary_sensor.garage" light = "light.garage" Apps can use arbitrarily complex structures within arguments, e.g.: .. code:: yaml entities: - entity1 - entity2 - entity3 Which can be accessed as a list in python with: .. code:: python for entity in self.args["entities"]: ... # do some stuff Also, this opens the door to really complex parameter structures if required: .. code:: yaml sensors: sensor1: type: thermometer warning_level: 30 units: degrees sensor2: type: moisture warning_level: 100 units: "%" It is also possible to get some constants like the app directory within apps. This can be accessed using the attribute ``self.app_dir``. Secrets ~~~~~~~ AppDaemon supports the ability to pass sensitive arguments to apps, via the use of secrets in the main or app config file. This will allow separate storage of sensitive information such as passwords. For this to work, AppDaemon expects to find a file called ``secrets.yaml`` in the configuration directory, or a named file introduced by the top level ``secrets:`` section. The file should be a simple list of all the secrets. The secrets can be referred to using a ``!secret`` tag in the ``apps.yaml`` file. An example ``secrets.yaml`` might look like this: .. code:: yaml application_api_key: ABCDEFG The equivalent ``secrets.toml`` would be: .. code:: toml application_api_key = "ABCDEFG" The secrets can then be referred to in the ``apps.yaml`` file as follows: .. code:: yaml appname: class: AppClass module: appmodule application_api_key: !secret application_api_key Or in TOML: .. code:: toml [appname] class = "AppClass" module = "appmodule" application_api_key = "!secret application_api_key" In the App, the api_key can be accessed like every other argument the App can access. Environment Variables ~~~~~~~~~~~~~~~~~~~~~ If not wanting to use the secrets as above, AppDaemon also supports the ability to pass sensitive arguments to apps, via the use of environment variables in the main or app config file. This will allow separate storage of sensitive information such as passwords, within the os's environment variables. The variables can be referred to using a ``!env_var`` tag in the ``apps.yaml`` file. An example using the os's time zone for AD: .. code:: yaml appdaemon: time_zone: !env_var TZ latitude: !env_var LAT longitude: !env_var LONG The variables can also be referred to in the ``apps.yaml`` file as follows: .. code:: yaml appname: class: AppClass module: appmodule application_api_key: !env_var application_api_key In the App, the api_key can be accessed like every other argument the App can access. This also works for TOML files: .. code:: toml [appname] class = "AppClass" module = "appmodule" application_api_key = "!env_var application_api_key" Include YAML Files ~~~~~~~~~~~~~~~~~~~~~ If wanting to access data stored in an external yaml file, it is possible to use the ``!include`` tag in either AD or the apps config file. It should be noted that the full file path is required. An example storing data in a yaml file can be seen below: .. code:: yaml appdaemon: plugins: !include /home/ubuntu/dev/conf/plugins.yaml The tag can also be referred to in the ``apps.yaml`` file as follows: .. code:: yaml appname: class: AppClass module: appmodule app_users: !include /home/ubuntu/dev/conf/app_users.yaml In the App, the app_users can be accessed like every other argument the App can access, this works for TOML files also. App Dependencies ---------------- Apps can interact without any explicit references to each other by using because the calling app only needs to know the service name ``/`` to be able to use :py:meth:`~appdaemon.adapi.ADAPI.call_service`. It doesn't need to reference or know anything about the app that provides the service. See `service registration <#service-registration>`__ for more details on how to register services. Sometimes in development it's useful to intentionally create a dependency so that apps get reloaded together as files change. This can be done with the ``dependencies`` directive in the app configuration. .. code-block:: yaml :emphasize-lines: 9 # conf/apps/apps.yaml my_provider: module: provider class: Provider my_consumer: module: consumer class: Consumer dependencies: - my_provider In this example, both apps would get reloaded if anything in `provider.py` changes, and the ``my_consumer`` app is guaranteed to be loaded after the ``my_provider`` app. Imports ~~~~~~~ Apps in AppDaemon can import from other python files in the apps directory, and it's a common pattern to have a single file containing global data that gets imported by multiple other apps. This shows a complete example of defining some things in a single file `globals.py` that are used by both apps defined in `app_a.py` and `app_b.py`. .. code-block:: text :caption: Example App Directory Structure with Globals conf/apps ├── apps.yaml ├── globals.py └── my_apps ├── app_a.py └── app_b.py .. code-block:: yaml :caption: Example App Configuration File # conf/apps/apps.yaml AppA: module: app_a class: AppA dependencies: - AppB # This is only set to demonstrate forcing it to load after AppB AppB: module: app_b class: AppB .. code-block:: python :caption: Example Global File # conf/apps/globals.py from enum import Enum GLOBAL_VAR = "Hello, World!" class ModeSelect(Enum): MODE_A = 'mode_a' MODE_B = 'mode_b' MODE_C = 'mode_c' GLOBAL_MODE = ModeSelect.MODE_B .. code-block:: python # conf/apps/app_a.py from appdaemon.adapi import ADAPI from globals import GLOBAL_MODE, GLOBAL_VAR class AppA(ADAPI): def initialize(self) -> None: self.log(GLOBAL_VAR) self.log(f'Global mode is set to: {GLOBAL_MODE.value}') def terminate(self) -> None: ... .. code-block:: python # conf/apps/app_b.py from appdaemon.adapi import ADAPI from globals import GLOBAL_MODE, GLOBAL_VAR class AppB(ADAPI): def initialize(self) -> None: self.log(GLOBAL_VAR) self.log(f'Global mode is set to: {GLOBAL_MODE.value}') def terminate(self) -> None: ... AppDaemon understands that both `app_a.py` and `app_b.py` depend on `globals.py` because of the import statement, so any changes to `globals.py` will effectively trigger a reload of both ``AppA`` and ``AppB``. Just for the example, ``AppA`` was given a dependency on ``AppB``, which will cause it to always stopped before ``AppB`` and always started after ``AppB``. For example, if ``GLOBAL_MODE`` is set to ``ModeSelect.MODE_C`` in `globals.py`, the log output would look like this: .. code-block:: text INFO AppDaemon: Calling initialize() for AppB INFO AppB: Hello, World! INFO AppB: Global mode is set to: mode_b INFO AppDaemon: Calling initialize() for AppA INFO AppA: Hello, World! INFO AppA: Global mode is set to: mode_b ... INFO AppDaemon: Calling terminate() for 'AppA' INFO AppDaemon: Calling terminate() for 'AppB' INFO AppDaemon: Calling initialize() for AppB INFO AppB: AppB Initialized INFO AppB: Hello, World! INFO AppB: Global mode is set to: mode_c INFO AppDaemon: Calling initialize() for AppA INFO AppA: AppA Initialized INFO AppA: Hello, World! INFO AppA: Global mode is set to: mode_c Globals ~~~~~~~ .. admonition:: Global Modules :class: warning Global modules are deprecated and will be removed in a future release. AppDaemon now automatically tracks and resolves dependencies by parsing files using the :py:mod:`ast ` package from the standard library. This is a legacy feature, but apps still have the ability to access a variable that's shared globally across all apps in their ``self.global_vars`` attribute. Accessing this variable is wrapped with a the global lock, so it is safe to read and write between threads, although it's advised to lock entire methods with the ``global_lock`` decorator. In this example, the ``global_vars`` would remain locked throughout the duration of the ``do_something`` method. .. code-block:: python # conf/apps/simple.py from appdaemon import adbase as ad from appdaemon.adapi import ADAPI class SimpleApp(ADAPI): def initialize(self) -> None: self.do_something() @ad.global_lock def do_something(self): vars = self.global_vars ... # do some operations self.global_vars = vars App Priorities ~~~~~~~~~~~~~~ The priority system is complementary to the dependency system, but they are trying to solve different problems. Dependencies should be used when an app literally depends upon another, for instance, it is using variables stored in it with the ``get_app()`` call. Priorities should be used when an app does some setup for other apps but doesn't provide variables or code for the dependent app. An example of this might be an app that sets up some sensors in Home Assistant, or sets some switch or input_slider to a specific value. It may be necessary for that setup to be performed before other apps are started, but there is no requirement to reload those apps if the first app changes. To add a priority to an app, simply add a ``priority`` entry to its configuration. e.g.: .. code:: yaml downstairs_motion_light: module: motion_light class: MotionLight sensor: binary_sensor.downstairs_hall light: light.downstairs_hall priority: 10 Priorities can be any floating point number, and the lower the value, the higher the priority. All apps are guaranteed to load and start before apps that have a higher priority number. However, explicitly declared dependencies will always take precedence over priorities. By default all apps have a priority of ``50``. It's therefore possible to cause modules to be loaded before or after modules without a priority explicitly set. App Log ------- Starting from AD 4.0, it is now possible to determine which log as declared by the user, will be used by Apps by default when using the ``self.log()`` within the App; this can be very useful for debugging purposes. This is done by simply adding the ``log:`` directive entry, to its parameters. e.g.: .. code:: yaml downstairs_motion_light: module: motion_light class: MotionLight sensor: binary_sensor.downstairs_hall light: light.downstairs_hall log: lights_log By declaring the above, each time the function ``self.log()`` is used within the App, the log entry is sent to the user defined ``lights_log``. It is also possible to write to another log, within the same App if need be. This is done using the function ``self.log(text, log='main_log')``. Without using any of the aforementioned log capabilities, all logs from apps by default will be sent to the ``main_log``. AppDir Structure ---------------- So far, we have assumed that all apps and their configuration files are placed in a single directory. This works fine for simple setups but as the number of apps grows, it can be useful to organize them into subdirectories. AppDaemon will automatically search all subdirectories of the `apps` directory for apps and configuration files. This means that you can have a directory structure like this: .. code:: text conf/apps ├── app1 │ ├── app1.py │ └── app1.yaml ├── app2 │ ├── app2.py │ └── app2.yaml ├── common │ ├── my_globals.py │ └── utils.py └── some └── deep └── path ├── app3.py └── app3.yaml In this example, AppDaemon will find all the apps defined in `app1.yaml`, `app2.yaml`, and even `app3.yaml`, despite it being deep in a subdirectory. Each of those files would define apps using ``module: app1`` or ``module: app2`` etc. to refer to their respective python modules. Additionally, apps in `app1.py`, `app2.py`, and `app3.py` can import things directly from `my_globals.py` and `utils.py` like this: .. code:: python # app1/app1.py from appdaemon.adapi import ADAPI from my_globals import MY_GLOBAL_VAR from utils import my_util_function class MyApp(ADAPI): def initialize(self): ... # app code would go here .. admonition:: Note text :class: note Note that there are no relative paths here. AppDaemon handles adding all the relevant subdirectories to the import path, which allows them to be directly imported, as if the files were next to each other. Furthermore, AppDaemon understands that `app1.py` depends on both `my_globals.py` and `utils.py`, so if either of those files change, AppDaemon will reload `app1.py` automatically. App Packages ~~~~~~~~~~~~ As app complexity increases, it's often useful to break the logic apart into multiple files, and sometimes these modules have the same name as modules in other directories. For example, what if an app needed its own set of utils? The module names can be managed by using ``__init__.py`` files. .. code:: text conf/apps ├── my_app │ ├── __init__.py │ ├── foo.py │ ├── apps.yaml │ └── utils.py ├── common │ ├── ... # other common modules │ └── utils.py ... # more apps down here In this example `foo.py` can import from both `utils.py` modules like this, which uses :py:ref:`package relative imports ` to reference the `utils.py` next to it as distinct from the one in the `common` directory .. code-block:: python :emphasize-lines: 4,6 # my_app/foo.py from appdaemon.adapi import ADAPI from utils import global_util_function from .utils import specific_util_function class MyApp(ADAPI): def initialize(self): ... # app code would go here Using the ``__init__.py`` file indicates to Python/AppDaemon that the directory containing it is a package, and as such the its import name changes slightly. The `apps.yaml` file needs to be updated to reflect this. .. code-block:: yaml :emphasize-lines: 3 # my_app/apps.yaml my_app: module: my_app.foo # not just `foo` class: MyApp Plugin Reloads -------------- When a plugin reloads e.g., due to the underlying system restarting, or a network issue, AppDaemon's default assumption is that all apps could potentially be dependent on that system, and it will force a restart of every App. It is possible to modify this behavior at the individual App level, using the ``plugin`` parameter in apps.yaml. Specifying a specific plugin or list of plugins will force the App to reload after the named plugin restarts. For a simple AppDaemon install, the appdaemon.yaml file might look something like this: .. code:: yaml appdaemon: threads: 10 plugins: HASS: type: hass ha_url: ha_key: In this setup, there is only one plugin, and it is called ``HASS`` - this will be the case for most AppDaemon users. To make an App explicitly reload when only this plugin and no other is restarted (e.g., in the case when HASS restarts or when AppDaemon loses connectivity to HASS), use the ``plugin`` parameter like so: .. code:: yaml appname: module: some_module class: some_class plugin: HASS If you have more than one plugin, you can make an App dependent on more than one plugin by specifying a YAML list: .. code:: yaml appname: module: some_module class: some_class plugin: - HASS - OTHERPLUGIN If you want to prevent the App from reloading at all, just set the ``plugin`` parameter to some value that doesn't match any plugin name, e.g.: .. code:: yaml appname: module: some_module class: some_class plugin: NONE Note, that this only effects reloading at plugin restart time: - apps will be reloaded if the module they use changes - apps will be reloaded if their apps.yaml changes - apps will be reloaded when a change to or from DST (Daylight Saving Time) occurs - apps will be reloaded if an App they depend upon is reloaded as part of a plugin restart - apps will be reloaded if changes are made to a global module that they depend upon Callback Constraints -------------------- Users can add constraints when registering callbacks that prevent the callback from being executed unless certain conditions are met. These constraints only apply to the specific callback and registration that they're used with. Constraints are a feature of AppDaemon that removes the need for repetition of some common coding checks. Many apps will wish to process their callbacks only when certain conditions are met, e.g., someone is home, and it's after sunset. These kinds of conditions crop up a lot, and use of app constraints can significantly simplify the logic required within callbacks. Put simply, constraints are one or more conditions on callback execution that can be applied in different ways. App's callbacks will only be executed if all of the constraints are met. If a constraint is absent, it will not be checked for. Applying Constraints ~~~~~~~~~~~~~~~~~~~~ Constraints can be applied to callbacks in various ways: App Level Constraints ^^^^^^^^^^^^^^^^^^^^^ Users can define constraints at the app level in the configuration file. These constraints apply to every callback registered by that app. An App can have as many or as few constraints as are required. When more than one constraint is present, they must all evaluate to true to allow the callbacks to be called. Constraints becoming true are not an event in their own right, but if they are all true at a point in time, the next callback that would otherwise be blocked due to constraint failure will now be called. Similarly, if one of the constraints becomes false, the next callback that would otherwise have been called will be blocked. For example, an app constraint based on time can be added to an App by adding parameters to its configuration like this: .. code:: yaml some_app: module: some_module class: SomeClass constrain_start_time: sunrise constrain_end_time: sunset The ``initialize()`` function will be called for ``SomeClass``, during which it can still register as many callbacks as it desires. However, because constraints defined in the configuration file are checked before any callback for that app is executed, no callbacks will be executed for ``some_app`` unless it is between sunrise and sunset. Callback Level Constraints ^^^^^^^^^^^^^^^^^^^^^^^^^^ Constraints can also be applied when registering a callback that will only be applied to that callback. For example: .. code:: python self.listen_state(self.motion, "binary_sensor.drive", constrain_presence="everyone") .. code::python constraint = "input_select.house_mode,Day" self.listen_state(self.motion, "input_select.drive", constrain_input_select=constraint) .. code:: python constraint = "input_select.house_mode,Day,Evening,Night" self.listen_state(self.motion, "input_select.drive", constrain_input_select=constraint) State constraints are a way to constrain callbacks based on the state of an entity. This is useful when wanting to evaluate a state, to check if it is within a certain range or in a list. They can only be applied when registering a callback, and will only apply to that registration. For example: .. code:: python self.listen_state( self.state_cb, "light.0x0017880103ea737f_light", attribute="brightness", constrain_state=lambda x: x > 150) This constraint will prevent the execution of the callback unless the brightness is a value greater than 150. AppDaemon Constraints ~~~~~~~~~~~~~~~~~~~~~ Some constraints are supplied by AppDaemon itself and are available to all apps. time ^^^^ The time constraint consists of 2 variables, ``constrain_start_time`` and ``constrain_end_time``. Callbacks will only be executed if the current time is between the start and end times. - If both are absent no time constraint will exist - If only start is present, end will default to 1 second before midnight - If only end is present, start will default to midnight The times are specified in a string format with one of the following formats: - HH:MM:SS - the time in Hours Minutes and Seconds, 24 hour format. - ``sunrise``\ \|\ ``sunset`` [+\|- HH:MM:SS]- time of the next sunrise or sunset with an optional positive or negative offset in Hours Minutes and seconds The time based constraint system correctly interprets start and end times that span midnight. .. code:: yaml # Run between 8am and 10pm constrain_start_time: "08:00:00" constrain_end_time: "22:00:00" # Run between sunrise and sunset constrain_start_time: sunrise constrain_end_time: sunset # Run between 45 minutes before sunset and 45 minutes after sunrise the next day constrain_start_time: sunset - 00:45:00 constrain_end_time: sunrise + 00:45:00 days ^^^^ The day constraint consists of as list of days for which the callbacks will fire, e.g., .. code:: yaml constrain_days: mon,tue,wed Other constraints may be supplied by the plugin in use. HASS Plugin Constraints ~~~~~~~~~~~~~~~~~~~~~~~ The HASS plugin supplies several types of constraints: .. list-table:: HASS-Specific Constraints :header-rows: 1 * - Argument - Value - Description * - ``constrain_input_boolean`` - ``, `` - Constrain based on the value of an `input boolean `__ * - ``constrain_input_select`` - ``,`` - Constrain based on the value of an `input select `__ * - ``constrain_presence`` - ``everyone``, ``anyone``, or ``noone`` - Constrain based on presence of device trackers * - ``constrain_person`` - ```` - Constrain based on entities in the ``person`` domain constrain\_input\_boolean ^^^^^^^^^^^^^^^^^^^^^^^^^ By default, ``constrain_input_boolean`` prevents callbacks unless the specified input\_boolean is set to ``on``. This is useful to allow certain apps to be turned on and off from the user interface, for example: .. code:: yaml some_app: module: some_module class: SomeClass constrain_input_boolean: input_boolean.enable_motion_detection If you want to reverse the logic so the constraint is only called when the input\_boolean is ``off``, use the optional state parameter by appending ``,off`` to the argument, for example: .. code:: yaml some_app: module: some_module class: SomeClass constrain_input_boolean: input_boolean.enable_motion_detection,off If you want to constrain on multiple input_boolean entities, you can provide the constraints as a yaml list, for example: .. code:: yaml some_app: module: some_module class: SomeClass constrain_input_boolean: - input_boolean.enable_motion_detection - binary_sensor.weekend,off Note that the default behavior if the input_boolean doesn't exist is to not constrain. constrain\_input\_select ^^^^^^^^^^^^^^^^^^^^^^^^ The ``constrain_input_select`` constraint prevents callbacks unless the specified input\_select is set to one or more of the nominated (comma separated) values. This is useful to allow certain apps to be enabled/disabled according to some flag, e.g., a house mode flag. .. code:: yaml # Single value constrain_input_select: input_select.house_mode,Day # or multiple values constrain_input_select: input_select.house_mode,Day,Evening,Night If you want to constrain on multiple input_select entities, you can provide the constraints as a yaml list .. code:: yaml some_app: module: some_module class: SomeClass constrain_input_select: - input_select.house_mode,Day - sensor.day_of_week,Monday,Wednesday,Friday constrain\_presence ^^^^^^^^^^^^^^^^^^^ The ``constrain_presence`` constraint will constrain based on presence of device trackers. It takes 3 possible values: - ``noone`` - only allow callback execution when no one is home - ``anyone`` - only allow callback execution when one or more person is home - ``everyone`` - only allow callback execution when everyone is home .. code:: yaml constrain_presence: anyone # or constrain_presence: everyone # or constrain_presence: noone constrain\_person ^^^^^^^^^^^^^^^^^ The ``constrain_person`` constraint will constrain based on presence of person entities trackers. It takes 3 possible values: - ``noone`` - only allow callback execution when no one is home - ``anyone`` - only allow callback execution when one or more person is home - ``everyone`` - only allow callback execution when everyone is home .. code:: yaml constrain_person: anyone # or constrain_person: everyone # or constrain_person: noone AppDaemon and Threading ----------------------- AppDaemon is multi-threaded. This means that any time code within an App is executed, it is executed by one of many threads. This is generally not a particularly important consideration for this application; in general, the execution time of callbacks is expected to be far quicker than the frequency of events causing them. By default, AppDaemon protects Apps from threading considerations by pinning each App to a specific thread, which means it is not possible for an App to be running in more than one thread at a time. In extremely busy systems this may cause a reduction in performance but this is unlikely. By default, each App gets its own unique thread to run in. This is generally more threads than are required but it prevents badly behaved apps from blocking other apps pinned to the same thread. This organization can be optimized to use fewer threads if desired by using some of the advanced options below. AppDaemon will dynamically manage the threads for you, creating enough for each App, and adding threads over the lifetime of AppDaemon if new apps are added, to guarantee they all get their own thread. For most users, threading should be left at the defaults, and things will behave sensibly. If however, you understand concurrency, locking, and re-entrant code, read on for some additional advanced options. Thread Hygiene ~~~~~~~~~~~~~~ An additional caveat of a threaded worker pool environment is that it is the expectation that none of the callbacks tie threads up for a significant amount of time. To do so would eventually lead to thread exhaustion, which would make the system run behind events. No events would be lost as they would be queued, but callbacks would be delayed, which is a bad thing. Given the above, **NEVER** use Python's ``time.sleep()`` if you want to perform an operation some time in the future, as this will tie up a thread for the period of the sleep. Instead, use the scheduler's ``run_in()`` function which will allow you to delay without blocking any threads. Disabling App Pinning ~~~~~~~~~~~~~~~~~~~~~ If you know what you are doing and understand the risks, you can disable AppDaemon's App Pinning, partially or totally. AppDaemon gives you a huge amount of control, allowing you to enable or disable pinning of individual apps, all apps of a certain class, or even down to the callback level. AppDaemon also lets you explicitly choose which thread apps or callbacks run on, resulting in extremely fine-grained control. If you disable App pinning, you will start with a default number of 10 threads, but this can be modified with the ``total_threads`` setting in appdaemon.yaml. To disable App Pinning globally within AppDaemon set the AppDaemon directive ``pin_apps`` to ``false`` within the AppDaemon.yaml file and App pinning will be disabled for all apps. At this point, it is possible for different pieces of code within the App to be executed concurrently, so some care may be necessary if different callbacks, for instance, inspect and change shared variables. This is a fairly standard caveat with concurrent programming, and AppDaemon supplies a simple locking mechanism to help avoid this. Simple Callback Level Locking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The real issue here is that callbacks in an unpinned App can be called at the same time, and even have multiple threads running through them at the same time. To add locking and avoid this, AppDaemon supplies a decorator called ``ad.app_lock``. If you use this with any callbacks that manipulate instance variables, you will ensure that there will only be one thread accessing the variables at one time. Consider the following App which schedules 1000 callbacks all to run at the exact same time, and manipulate the value of ``self.important_var``: .. code:: python import datetime from appdaemon.plugins.hass import Hass class Locking(Hass): def initialize(self): self.important_var = 0 now = datetime.datetime.now() target = now + datetime.timedelta(seconds=2) for i in range (1000): self.run_at(self.callback, target) def callback(self, **kwargs): self.important_var += 1 self.log(self.important_var) As it is, it will result in unexpected results because ``self.important_var`` can be manipulated by multiple threads at once - for instance, a thread could get the value, add one to it and be just about to write it when another thread jumps in with a different value, which is immediately overwritten. Indeed, when this is run, the output shows just that: .. code:: text 2018-11-04 16:07:01.615683 INFO lock: 981 2018-11-04 16:07:01.616150 INFO lock: 982 2018-11-04 16:07:01.616640 INFO lock: 983 2018-11-04 16:07:01.617781 INFO lock: 986 2018-11-04 16:07:01.584471 INFO lock: 914 2018-11-04 16:07:01.621809 INFO lock: 995 2018-11-04 16:07:01.614406 INFO lock: 978 2018-11-04 16:07:01.622616 INFO lock: 997 2018-11-04 16:07:01.619447 INFO lock: 990 2018-11-04 16:07:01.586680 INFO lock: 919 2018-11-04 16:07:01.619926 INFO lock: 991 2018-11-04 16:07:01.620401 INFO lock: 992 2018-11-04 16:07:01.620897 INFO lock: 993 2018-11-04 16:07:01.622156 INFO lock: 996 2018-11-04 16:07:01.603427 INFO lock: 954 2018-11-04 16:07:01.621381 INFO lock: 994 2018-11-04 16:07:01.618622 INFO lock: 988 2018-11-04 16:07:01.623005 INFO lock: 998 2018-11-04 16:07:01.623968 INFO lock: 1000 2018-11-04 16:07:01.623519 INFO lock: 999 However, if we add the decorator to the callback function like so: .. code-block:: python :emphasize-lines: 15 import datetime from appdaemon import adbase as ad from appdaemon.plugins.hass import Hass class Locking(Hass): def initialize(self): self.important_var = 0 now = datetime.datetime.now() target = now + datetime.timedelta(seconds=2) for i in range (1000): self.run_at(self.callback, target) @ad.app_lock def callback(self, **kwargs): self.important_var += 1 self.log(self.important_var) The result is what we would hope for since ``self.important_var`` is only being accessed by one thread at a time: .. code:: text 2018-11-04 16:08:54.545795 INFO lock: 981 2018-11-04 16:08:54.546202 INFO lock: 982 2018-11-04 16:08:54.546567 INFO lock: 983 2018-11-04 16:08:54.546976 INFO lock: 984 2018-11-04 16:08:54.547563 INFO lock: 985 2018-11-04 16:08:54.547938 INFO lock: 986 2018-11-04 16:08:54.548407 INFO lock: 987 2018-11-04 16:08:54.548815 INFO lock: 988 2018-11-04 16:08:54.549306 INFO lock: 989 2018-11-04 16:08:54.549671 INFO lock: 990 2018-11-04 16:08:54.550133 INFO lock: 991 2018-11-04 16:08:54.550476 INFO lock: 992 2018-11-04 16:08:54.550811 INFO lock: 993 2018-11-04 16:08:54.551170 INFO lock: 994 2018-11-04 16:08:54.551684 INFO lock: 995 2018-11-04 16:08:54.552022 INFO lock: 996 2018-11-04 16:08:54.552651 INFO lock: 997 2018-11-04 16:08:54.553033 INFO lock: 998 2018-11-04 16:08:54.553474 INFO lock: 999 2018-11-04 16:08:54.553890 INFO lock: 1000 The above scenario is only an issue when thread pinning is disabled. However, another issue with threading arises when apps call each other and modify variables using the ``get_app()`` call, regardless of whether or not apps are pinned. If a particular App is called at the same time from several different apps using ``get_app()``, the App in question will potentially be running on many threads at the same time, and any local resources such as instance variables that are updated could be corrupted. ``@ad.app_lock`` will also work well to address this situation, if it is applied to the function in the App that is being called. This will force the function to lock using the local lock of the App being called and will enable thread-safe operation. app1: .. code:: python my_app = get_app("app2") my_app.myfunction() app2: .. code:: python @ad.app_lock def my_function() self.variable + = 1 Global Locking ~~~~~~~~~~~~~~~~~ The above style of locking works well for the protection of variables within a single App and across apps using ``get_app()``. However, another area where threading might be of concern is if apps are accessing and modifying the dictionary of the global variables which has no locking. The solution is a global locking decorator called ``@ad.global_lock``: .. code:: python @ad.global_lock def so_something_with_global_vars() self.global_vars += 1 Per-App Pinning ~~~~~~~~~~~~~~~ Individual apps can be set to override the global AppDaemon setting for App Pinning by use of the ``pin_app`` directive in apps.yaml: .. code:: yaml module: test class: Test pin_app: false So if for instance, AppDaemon is set to globally pin apps, the above example will override that and make the App unpinned. Likewise, if the default is to globally unpin apps, setting ``pin_app`` to ``true`` will pin the App. In addition to controlling pinning, it is also possible to specify the exact thread an App's callbacks will run on, using the ``pin_thread`` directive: .. code:: yaml module: test class: Test pin_app: true pin_thread: 6 This will result in all callbacks for this App being run by thread 6. The ``pin_thread`` directive will be ignored if ``pin_app`` is set to false, or if ``pin_app`` is not specified and the global setting is to not pin apps. Per Class Pinning ~~~~~~~~~~~~~~~~~ In addition to per-App pinning, it is possible to pin an entire class so that all apps running that code can be pinned or not. This is achieved using an API call, usually in the ``initialize()`` function that will control whether or not the App is pinned, which will also apply to all apps of the same type since they share the code. Pinning can be enabled or disabled, and thread selected using the pinning API calls: - ``set_app_pin()`` - ``get_app_pin()`` - ``set_pin_thread()`` - ``get_pin_thread()`` These API calls are dynamic, so it is possible to pin and unpin an App as required as well as select the thread it will run on at any point in the Apps lifetime. Callbacks for the scheduler, events or state changes will inherit the values currently set at the time the callback is registered: .. code:: python # Turn on app pinning self.set_app_pin(True) # Select a thread self.set_pin_thread(5) # Set a scheduler callback for an hour hence self.run_in(my_callback, 3600) # Change the thread self.set_pin_thread(3) # Set a scheduler callback for 2 hours hence self.run_in(my_callback, 7200) The code above will result in 2 callbacks, the first will run on thread 5, the second will run on thread 3. Per Callback Pinning ~~~~~~~~~~~~~~~~~~~~ Per Class Pinning described above, despite its dynamic nature is really intended to be a set and forget setup activity in the apps ``initialize()`` function. For more dynamic use, it is possible to set the pinning and thread at the callback level, using the ``pin`` and ``pin_thread`` parameters to scheduler calls and ``listen_state()`` and ``listen_event()``. These parameters will override the default settings for the App as set in apps.yaml or via the API calls above, but just for the callback in question. .. code:: python # Turn off app pinning self.set_app_pin(True) # Select a thread self.set_pin_thread(5) # Set a scheduler callback for an hour hence self.run_in(my_callback, 3600, pin=False) The above callback will not be pinned. .. code:: python # Turn off app pinning set_app_pin(True) # Select a thread set_pin_thread(5) # Set a scheduler callback for an hour hence run_in(my_callback, 3600, pin_thread=9) The above callback will be run on thread 9, overriding the call to ``set_pin_thread()``. .. code:: python # Set a scheduler callback for an hour hence run_in(my_callback, 3600, pin=True) The above code is an edge case, if the global or App default is set to not pin. In this case, there won't be an obvious thread to use since it isn't specified, so the callback will default to run on thread 0. Restricting Threads for Pinned Apps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For some usages in mixed pinned and non-pinned environments, it may be desirable to reserve a block of thread specifically for pinned apps. This can be achieved by setting the ``pin_threads`` directive in AppDamon.yaml: .. code:: YAML pin_threads: 5 In the above example, 5 threads will be reserved for pinned apps, meaning that pinned apps will only run on threads 0 - 4, and will be distributed among them evenly. If the system has 10 threads total, threads 5 - 9 will have no pinned apps running on them, representing spare capacity. In order to utilize the spare threads, you can code apps to explicitly run on them, or set them in the apps.yaml, perhaps reserving threads for specific high priority apps, while the rest of the apps share the lower priority threads. Another way to manage this is via the selection of an appropriate scheduler algorithm. ``pin_threads`` will default to the actual number of threads, if App pinning is turned on globally, and it will default to 0 if App pinning is turned off globally. In a mixed setting, if you have any unpinned apps at all you must ensure that ``pin_threads`` is set to a value less than threads. Scheduler Algorithms ~~~~~~~~~~~~~~~~~~~~ When apps are pinned, there is no choice necessary as to which thread will run a given callback. It will either be selected by AppDaemon, or explicitly specified by the user for each App. For the remainder of unpinned Apps, AppDaemon must make a choice as to which thread to use, in an attempt to keep the load balanced. There is a choice of 3 strategies, set by the ``load_distribution`` directive in appdaemon.yaml: - ``roundrobin`` (default) - distribute callbacks to threads in a sequential fashion, one thread after another, starting at the beginning when all threads have had their turn. Round Robin scheduling will honor the ``pin_threads`` directive and only use threads not reserved for pinned apps. - ``random`` - distribute callbacks to available threads in a random fashion. Random will also honor the ``pin_threads`` directive - ``load`` - distribute callbacks to the least busy threads (measured by their Q size). Since Load based scheduling is dynamically responding to load, it will take all threads into consideration, including those reserved for pinned apps. For example: .. code:: YAML load_distribution: random A Final Thought on Threading and Pinning ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although pinning and scheduling has been thoroughly tested, in current real-world applications for AppDaemon, very few of these considerations matter, since in most cases AppDaemon will be able to respond to a callback immediately, and it is unlikely that any significant scheduler queueing will occur unless there are problems with apps blocking threads. At the rate that most people are using AppDaemon, events come in a few times a second, and modern hardware can usually handle the load pretty easily. The considerations above will start to matter more when event rates become a lot faster, by at least an order of magnitude. That is now a possibility with the recent upgrade to the scheduler allowing sub-second tick times, so the ability to lock and pin apps were added in anticipation of new applications for AppDaemon that may require more robust management of apps and much higher event rates. Async Apps ---------- .. admonition:: Almost always unnecessary :class: warning It's **almost never** advantageous to use async programming in AppDaemon apps. The AppDaemon thread model already effectively runs every app's callback in an async way. Regular callbacks are submitted to thread workers in a non-blocking way from the async loop in the main thread and then awaited. Async callbacks will be run in the main thread, so you can accidentally block the entire AppDaemon process if you're not careful. Only use async programming sparingly and if you know what you're doing. Despite not being recommended, AppDaemon does support the partial or complete use of async programming in apps. Coroutine functions (defined with ``async def``) can be used in place of regular callback functions. AppDaemon will create an async task that schedules it to run in the main thread whenever the callback is triggered. Apps can be a mix of `sync` and `async` callbacks as desired. A fully async app might look like this: .. code-block:: python :emphasize-lines: 8 from appdaemon.plugins.hass import Hass class AsyncApp(Hass): async def initialize(self): # Runs self.delayed_callback in 10 seconds # Maybe access an async library to initialize something self.handle = await self.run_in(self.delayed_callback, delay=10) async def delayed_callback(self, **kwargs): # do some async stuff # Sleeps are perfectly acceptable await self.sleep(10) # Call another coroutine await my_function() async def my_function(self): ... # More async stuff here Async Pitfalls ~~~~~~~~~~~~~~ A major complication of using async callbacks is that because they are run in the main thread, many methods for the API classes return async :py:class:`~asyncio.Task` objects instead of the result of the method. In the example above, `self.run_in` returns a :py:class:`~asyncio.Task` object instead of a `str` handle like it normally would. To get the normal result of the method, the task needs to be `awaited`. This will not give the expected result - the handle will be a `Task` object, not a `str`: .. code:: python async def some_method(self): handle = self.run_in(self.callback, delay=30) This, however, will return a `str` handle as expected: .. code:: python async def some_method(self): handle = await self.run_in(self.callback, delay=30) Async Advantages ~~~~~~~~~~~~~~~~ - Async programming can sometimes provide performance benefits in situations where there are many simulatneous I/O bound tasks happening at once. - Some external libraries are designed with an async interface, and intended to be used that way. - Scheduling heavily concurrent tasks is very easy using async - Using :py:meth:`~appdaemon.adapi.ADAPI.sleep` in async apps is not harmful to the overall performance of AppDaemon as it is in regular sync apps Async Tools ~~~~~~~~~~~ AppDaemon supplies a number of helper functions to make things a little easier: Creating Tasks ^^^^^^^^^^^^^^ Although it's possible to use the :py:func:`asyncio.create_task` function from inside async callbacks, it's not recommended because if any tasks created this way are not done when the app is reloaded or terminated, they won't be cleaned up. This can lead to unexpected behavior, as the tasks will continue to run in the background and might get recreated when the app starts again. Instead, it's recommended to use a helper method called :py:meth:`~appdaemon.adapi.ADAPI.create_task` method that wraps :py:func:`asyncio.create_task` with logic to clean up the task when the app is reloaded or terminated. Using the Thread Pool ^^^^^^^^^^^^^^^^^^^^^ The `ADAPI` class provides a method called :py:meth:`~appdaemon.adapi.ADAPI.run_in_executor` that allows the user to run a function in the internal :py:class:`~concurrent.futures.ThreadPoolExecutor`. This effectively allows the user to run blocking, sync code in a separate thread as if it was async, which prevents blocking any of the worker threads or the main thread. Otherwise, a long-running callback would block whatever thread it's in, which can cause problems. A standard pattern is to use other threads for I/O bound tasks, such as file or network access. Sleeping ^^^^^^^^ Sleeping in Apps is perfectly fine using the async model. For this purpose, AppDaemon provides the :py:meth:`~appdaemon.adapi.ADAPI.sleep` method. If this function is used in a non-async callback, it will raise an exception. Async Threading Considerations ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Bear in mind, that although the async programming model is single threaded, in an event-driven environment such as AppDaemon, concurrency is still possible, whereas in the pinned threading model it is eliminated. This may lead to requirements to lock data structures in async apps. - By default, AppDaemon creates a thread for each App (unless you are managing the threads yourself). For a fully async app, the thread will be created but never used. - If you have a 100% async environment, you can prevent the creation of any threads by setting ``total_threads: 0`` in ``appdaemon.yaml`` Callbacks --------- A large proportion of home automation revolves around waiting for something to happen and then reacting to it - a light level drops, the sun rises, a door opens, etc. Apps are able to register callbacks for these events, and AppDaemon will handle calling them as necessary. Apps in AppDaemon are merely groups of these callbacks, so when the callbacks are not being executed, apps consume very little resources. There are 4 kinds of callback in AppDaemon, each with their own methods in :class:`~appdaemon.adapi.ADAPI`. .. list-table:: AppDaemon Callbacks :header-rows: 1 * - Type - API Method - Description * - Event - :meth:`~appdaemon.adapi.ADAPI.listen_event` - react to a specific event being fired * - Scheduler - :meth:`~appdaemon.adapi.ADAPI.run_once`, :meth:`~appdaemon.adapi.ADAPI.run_in`, :meth:`~appdaemon.adapi.ADAPI.run_at`, etc. - react to a specific time or interval * - State - :meth:`~appdaemon.adapi.ADAPI.listen_state` - react to a change in state * - Log - :meth:`~appdaemon.adapi.ADAPI.listen_log` - called whenever a log entry is made Event Callbacks ~~~~~~~~~~~~~~~ `More information <#events>`__ on events in AppDaemon. Users can register event callbacks with calls to :meth:`~appdaemon.adapi.ADAPI.listen_event`. AppDaemon will handle executing the callback when the event is fired. For example, this registers a callback for an event ``some_event``: .. code:: python self.listen_event(self.my_callback, "some_event") Event callbacks are expected to have a specific signature. For legacy compatibility, callbacks without the ``**kwargs`` expansion will still work. AppDaemon will automatically determine the correct way to call the function when it's executed. .. code:: python def my_callback(self, event_type: str, data: dict[str, Any], **kwargs: Any) -> None: ... # do some useful work here def my_legacy_callback(self, event_type, data, kwargs) -> None: ... # do some useful work here The ``data`` argument is a dict containing data sent with the event when it's fired, which varies depending on the event, and ``kwargs`` is a dict of data that comes from the call to :meth:`~appdaemon.adapi.ADAPI.listen_event`. .. code:: python self.listen_event(self.my_callback, "some_event", my_kwarg=123) These callbacks are equivalent: .. code:: python def my_callback(self, event_type, data, **kwargs): my_kwarg = kwargs["my_kwarg"] self.log(f'My kwarg: {my_kwarg}') def my_callback(self, *_, my_kwarg: int, **kwargs): self.log(f'My kwarg: {my_kwarg}') Filtering Events ^^^^^^^^^^^^^^^^ Arguments that were used to register the event callback will be used to filter the events, but only if the events have keys that match the arguments. For example, registering a callback like this will cause it to only be called when the event has a matching ``entity_id`` key in its data: .. code-block:: python :emphasize-lines: 13 from datetime import datetime from appdaemon.adapi import ADAPI class ButtonHandler(ADAPI): def initialize(self): # Listen for a button press event with a specific entity_id self.listen_event( self.minimal_callback, 'call_service', service='press', entity_id='input_button.test_button, ) def minimal_callback(self, event_type: str, data: dict[str, Any], **kwargs: Any) -> None: self.log(f'Button pressed') # Another example callback def alternate_callback(self, event_type: str, data: dict[str, Any], **kwargs: Any) -> None: match data: case { "service_data": {"entity_id": eid}, "metadata": {"time_fired": time_fired} }: friendly_name = self.get_state(eid, attribute='friendly_name') time_fired = datetime.fromisoformat(time_fired).astimezone(self.AD.tz) fmt = "%I:%M:%S %p" self.log(f'{friendly_name} was pressed at {time_fired.strftime(fmt)}') self.log(f'Kwargs: {kwargs}') case _: self.log(f'Unhandled button press: {data}', level='WARNING') More examples: .. code:: python self.listen_event(self.mode_event, "MODE_CHANGE") # Listen for a minimote event activating scene 3: self.listen_event(self.generic_event, "zwave_js_value_notification", value=3) # Listen for a minimote event activating scene 3 from a specific minimote: self.listen_event(self.generic_event, "zwave_js_value_notification", node_id="11", value=3) # Listen for a minimote event activating scene 3 from one of several minimotes: self.listen_event( self.generic_event, "zwave_js_value_notification", node_id=lambda x: x in ["11", "14", "22"], value=3 ) Scheduler Callbacks ~~~~~~~~~~~~~~~~~~~ `More information <#the-scheduler>`__ about AppDaemon's scheduler. Users can schedule callbacks in the AppDaemon scheduler using various time-based methods such as ``run_in``, ``run_at``, ``run_daily``, etc. AppDaemon will handle executing the callback at the scheduled time. Scheduled callbacks are expected to have a specific signature, which looks like this: .. code:: python def my_callback(self, **kwargs): ... # do some useful work here For legacy compatibility, callbacks without the keyword argument expansion will still work. AppDaemon will automatically determine the correct way to call the function when it executes it. .. code:: python def my_callback(self, kwargs): ... # do some useful work here State Callbacks ~~~~~~~~~~~~~~~ `More information <#state-operations>`__ on states in AppDaemon. Users can register callbacks for state changes with calls to :meth:`self.listen_state(...) `. AppDaemon will handle executing the callback when the state changes. For example, this registers a callback for all state changes on the entity ``binary_sensor.drive``: .. code:: python self.listen_state(self.my_callback, "binary_sensor.drive") This example only executes when the state changes to ``on``: .. code:: python self.listen_state(self.my_callback, "binary_sensor.drive", new="on") State callbacks can be named anything, but are expected to have a specific signature, which looks like this: .. code:: python def my_callback(self, entity, attribute, old, new, **kwargs): ... # do some useful work here For legacy compatibility, callbacks without the keyword argument expansion will still work. AppDaemon will automatically determine the correct way to call the function when it executes it. .. code:: python def my_callback(self, entity, attribute, old, new, kwargs): ... # do some useful work here .. The cb_args dictionary will also contain a field called ``handle`` that .. provides the callback with the handle that identifies the .. :meth:`self.listen_state(...) ` entry that resulted in the callback. Log Callbacks ~~~~~~~~~~~~~ Constraints ~~~~~~~~~~~ Constraints can be applied when registering a callback. Refer to `callback level constraints <#callback-level-constraints>`_ for more information. User Arguments ~~~~~~~~~~~~~~ Users are able to specify additional keyword arguments to be passed to the callback via the standard Python ``**kwargs`` mechanism. Keyword arguments are then available as a standard Python dictionary in the callback. The only restriction is that they cannot be the same as any constraint name for obvious reasons. For example, to pass the parameter ``arg1=123`` through to a callback you would register a callback as follows: .. code:: python self.listen_state(self.motion, "binary_sensor.motion_sensor_01", arg1=123) The value is available in the callback as follows. Note that ``arg1`` can be renamed to anything as long as it doesn't conflict with the names of other arguments. .. code:: python def motion(self, entity, attribute, old, new, arg1, **kwargs): self.log(f"Arg1 is {arg1}") Which is equivalent to: .. code:: python def motion(self, entity, attribute, old, new, **kwargs): arg1 = kwargs["arg1"] self.log(f"Arg1 is {arg1}") Events ------ Events are a fundamental part of how AppDaemon works internally. Plugins fire events and AppDaemon communicates them to apps as required. For instance, the MQTT plugin will fire an event when a message is received, and the HASS plugin will fire events for all Home Assistant events. `Event Callbacks <#event-callbacks>`_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refer to the callbacks section for more information. AppDaemon Events ~~~~~~~~~~~~~~~~ In addition to the HASS and MQTT supplied events, AppDaemon adds 3 more events. These are internal to AppDaemon and are not visible on the Home Assistant bus: .. list-table:: AppDaemon Internal Events :header-rows: 1 :widths: 20 6 80 * - **Event Type** - **Namespace** - **Description** * - ``appd_started`` - ``global`` - Fired once when AppDaemon is first started and after Apps are initialized. * - ``app_initialized`` - ``admin`` - Fired when each app is started with :code:`{"app": }` for its data. * - ``app_terminated`` - ``admin`` - Fired when each app is terminated with :code:`{"app": }` for its data after all its callbacks have been removed. * - ``plugin_started`` - ```` - Fired when a plugin notifies AppDaemon that is has started with :code:`{"name": }`. Called in the namespace of the plugin. * - ``plugin_stopped`` - ```` - Fired when a plugin notifies AppDaemon that is has stopped with :code:`{"name": }`. Called in the namespace of the plugin. * - ``service_registered`` - ```` - Fired when AppDaemon registers a service with :code:`{"namespace": , "domain": , "service": }`. Called in the namespace of the service. * - ``service_deregistered`` - ```` - Fired when AppDaemon deregisters a service with :code:`{"namespace": , "domain": , "service": }`. Called in the namespace of the service. * - ``stream_connected`` - ``admin`` - Fired when the AD stream connects * - ``stream_disconnected`` - ``admin`` - Fired when the AD stream disconnects Home Assistant Events ~~~~~~~~~~~~~~~~~~~~~ We have already seen how state changes can be propagated to AppDaemon via the HASS plugin - a state change however is merely an example of an event within Home Assistant. There are several other event types, among them are: - ``homeassistant_start`` - ``homeassistant_stop`` - ``state_changed`` - ``service_registered`` - ``call_service`` - ``service_executed`` - ``platform_discovered`` - ``component_loaded`` Using the HASS plugin, it is possible to subscribe to specific events as well as fire off events. MQTT Events ~~~~~~~~~~~ The MQTT plugin uses events as its primary (and only interface) to MQTT. The model is fairly simple - every time an MQTT message is received, and event of type ``MQTT_MESSAGE`` is fired. Apps are able to subscribe to this event and process it appropriately. Use of Events for Signalling between Home Assistant and AppDaemon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Home Assistant allows for the creation of custom events, and existing components can send and receive them. This provides a useful mechanism for signaling back and forth between Home Assistant and AppDaemon. For instance, if you would like to create a UI Element to fire off some code in Home Assistant, all that is necessary is to create a script to fire a custom event, then subscribe to that event in AppDaemon. The script would look something like this: .. code:: yaml alias: Day sequence: - event: MODE_CHANGE event_data: mode: Day The custom event ``MODE_CHANGE`` would be subscribed to with: .. code:: python self.listen_event(self.mode_event, "MODE_CHANGE") Home Assistant can send these events in a variety of other places - within automations, and also directly from Alexa intents. Home Assistant can also listen for custom events with its automation component. This can be used to signal from AppDaemon code back to home assistant. Here is a sample automation: .. code:: yaml automation: trigger: platform: event event_type: MODE_CHANGE ... ... This can be triggered with a call to AppDaemon's fire\_event() as follows: .. code:: python self.fire_event("MODE_CHANGE", mode = "Day") Use of Events for Interacting with HADashboard ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HADashboard listens for certain events. An event type of "hadashboard" will trigger certain actions such as page navigation. For more information see the `Dashboard configuration pages `__ AppDaemon provides convenience functions to assist with this. HASS Presence ~~~~~~~~~~~~~ Presence in Home Assistant is tracked using Device Trackers. The state of all device trackers can be found using the ``get_state()`` call. However, AppDaemon provides several convenience functions to make this easier. Writing to Logfiles ~~~~~~~~~~~~~~~~~~~ AppDaemon uses 2 separate logs - the general log and the error log. An App can write to either of these using the supplied convenience methods ``log()`` and ``error()``, which are provided as part of parent ``AppDaemon`` class, and the call will automatically prepend the name of the App making the call. The functions are based on the Python ``logging`` module and are able to pass through parameters for interpolation, and additional parameters such as ``exc_info`` just as with the usual style of invocation. Use of loggers interpolation method over the use of ``format()`` is recommended for performance reasons, as logger will only interpolate of the line is actually written whereas ``format()`` will always do the substitution. The ``-D`` option of AppDaemon can be used to specify a global logging level, and Apps can individually have their logging level set as required. This can be achieved using the ``set_log_level()`` API call, or by using the special ``debug`` argument to the apps settings in ``apps.yaml``: .. code:: yaml log_level: DEBUG In addition, apps can select a default log for the `log()` call using the `log` directive in apps.yaml, referencing the section name in appdaemon.yaml. This can be one of the 4 builtin logs, ``main_log``, ``error_log``, ``diag_log`` and ``access_log``, or a user-defined log, e.g.: .. code:: yaml log: test_log If an App has set a default log other than one of the 4 built in logs, these logs can still be accessed specifically using either the `log=` parameter of the `log()` call, or by getting the appropriate logger object using the `get_user_log()` call, which also works for default logs. AppDaemon's logging mechanism also allows you to use placeholders for the module, function, and line number. If you include the following in the test of your message: :: __function__ __module__ __line__ They will automatically be expanded to the appropriate values in the log message. State Operations ---------------- AppDaemon maintains a master state dictionary in memory locally, which is segmented by namespace. When a plugin gets notified of state changes, AppDaemon updates the states namespaces associated with that plugin. AppDaemon internally fires an event when an entity changes state. This occurs for every state change of every entity, as well as every attribute change. Apps can respond to any or all of these events by registering a callback, which AppDaemon will call when the event gets fired. Apps register callbacks using a :meth:`self.listen_state(...) ` call. The MQTT plugin does not use state at all, and it relies on events to trigger actions, whereas the Home Assistant plugin makes extensive use of state. `State Change Callbacks <#state-callbacks>`_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refer to the callbacks section for more information. A note on Home Assistant State ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ State within Home Assistant is stored as a collection of dictionaries, one for each entity. Each entity's dictionary will have some common fields and a number of entity type-specific fields. The state for an entity will always have the attributes: - ``last_updated`` - ``last_changed`` - ``state`` Any other attributes such as brightness for a lamp will only be present if the entity supports them, and will be stored in a sub-dictionary called ``attributes``. When specifying these optional attributes in the ``get_state()`` call, no special distinction is required between the main attributes and the optional ones - ``get_state()`` will figure it out for you. Also, bear in mind that some attributes such as brightness for a light, will not be present when the light is off. In most cases, the attribute ``state`` has the most important value in it, e.g., for a light or switch this will be ``on`` or ``off``, for a sensor it will be the value of that sensor. Many of the AppDaemon API calls and callbacks will implicitly return the value of state unless told to do otherwise. Although the use of ``get_state()`` (below) is still supported, as of AppDaemon 2.0.9 it is possible to access HASS state directly as an attribute of the App itself, under the ``entities`` attribute. For instance, to access the state of a binary sensor, you could use: .. code:: python sensor_state = self.entities.binary_sensor.downstairs_sensor.state Similarly, accessing any of the entity attributes is also possible: .. code:: python name = self.entities.binary_sensor.downstairs_sensor.attributes.friendly_name Publishing State from an App ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Using AppDaemon, it is possible to explicitly publish state from an App. The published state can contain whatever you want, and is treated exactly like any other HA state, e.g., to the rest of AppDaemon, and the dashboard it looks like an entity. This means that you can listen for state changes in other apps and also publish arbitrary state to the dashboard via the use of specific entity IDs. To publish state, you will use ``set_state()``. State can be retrieved and listened for with the usual AppDaemon calls. The Scheduler ------------- AppDaemon contains a powerful scheduler that is able to run with microsecond resolution to fire off specific events at set times, or after set delays, or even relative to sunrise and sunset. `Scheduled Callbacks <#scheduler-callbacks>`_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Refer to the callbacks section for more information. Scheduler Randomization ~~~~~~~~~~~~~~~~~~~~~~~ All of the scheduler calls above support 2 additional optional arguments, ``random_start`` and ``random_end``. Using these arguments it is possible to randomize the firing of callbacks to the degree desired by setting the appropriate number of seconds with the parameters. - ``random_start`` - start of range of the random time - ``random_end`` - end of range of the random time ``random_start`` must always be numerically lower than ``random_end``, they can be negative to denote a random offset before and event, or positive to denote a random offset after an event. The event would be an absolute or relative time or sunrise/sunset depending on which scheduler call you use, and these values affect the base time by the specified amount. If not specified, they will default to ``0``. For example: .. code:: python # Run a callback in 2 minutes minus a random number of seconds between 0 and 60, e.g. run between 60 and 120 seconds from now self.handle = self.run_in(callback, 120, random_start=-60) # Run a callback in 2 minutes plus a random number of seconds between 0 and 60, e.g. run between 120 and 180 seconds from now self.handle = self.run_in(callback, 120, random_end=60, **kwargs) # Run a callback in 2 minutes plus or minus a random number of seconds between 0 and 60, e.g. run between 60 and 180 seconds from now self.handle = self.run_in(callback, 120, random_start=-60, random_end=60) Sunrise and Sunset ~~~~~~~~~~~~~~~~~~ AppDaemon has a number of features to allow easy tracking of sunrise and sunset as well as a couple of scheduler functions. Note that the scheduler functions also support the randomization parameters described above, but they cannot be used in conjunction with the ``offset`` parameter. Services -------- Services within AppDaemon are called to make something happen. For instance, instructing Home Assistant to turn a light on, or instructing AppDaemon itself to reload an App. They're a way for apps to interact with plugins and other apps without any direct coupling to either. Services are pre-registered functions that can be called by using their domain and service names with :py:meth:`call_service ` method of one of the API classes. Any app can call any service with this single method, and the services can each accept and return arbitrary parameters. Calling services is the foundation of many of the methods in the API classes. Services each have a name and are hierarchically organized by namespace and domain, so they are uniquely identified by ``namespace/domain/service_name``. In most cases the namespace is ``default``, so the services are referred to by just ``domain/service_name``. Changes to Service Calls ~~~~~~~~~~~~~~~~~~~~~~~~ As of AppDaemon v4.5.0, how services are called internally has changed. Previously services were "fire and forget". The service call was sent to the AppDaemon internals and control was returned immediately to the app, which meant that there was no way to know if the service call was actually successful or not. Now there is always some kind of result. Even if the service itself doesn't return anything, the result will still be a dict that has some status information from AppDaemon. Service Registration ~~~~~~~~~~~~~~~~~~~~ Services are generally registered by plugins, but user can also register custom services from apps that can then be called by themselves or other apps. This is useful for apps to interact with each other without any direct coupling. Registering a custom service is very simple. All that is required is a call to the :py:meth:`register_service ` method with a service name and a reference to the desired function (the callback), and it becomes immediately available for all the other apps to use. .. admonition:: Service Namespace :class: note Inter-app callbacks should be assigned to a `User Defined Namespace `__ to avoid collisions with services in other namespaces. Function Format ^^^^^^^^^^^^^^^ The function used for the service only has to have a compatible signature, and the value returned from the function will be returned from later calls to the :py:meth:`call_service ` method. For example: .. code-block:: python def my_custom_service(self, namespace: str, domain: str, service: str, **kwargs: Any) -> None: self.log(f"Called my custom service: {domain}/{service}") The service callbacks get called with some positional arguments as well as keyword arguments provided with the service call. The first 3 arguments are the `namespace`, `domain`, and `service name` of the service being called, which can be collected by usings ``*args`` like this: .. code-block:: python def my_custom_service(self, *args: str, **kwargs: Any) -> None: self.log(f'Called my custom service: {"/".join(args)}') Service callbacks can also accept their own keyword arguments, which can be passed to it when the service is called. This example expects an `int` as an additional argument called ``my_arg``: .. code-block:: python def my_custom_service(self, *args: str, my_arg: int, **kwargs: Any) -> None: self.log(f'Called my custom service: {"/".join(args)} with my_arg={my_arg}') Values can be returned from services the same way as any other Python function. .. code-block:: python def my_custom_service(self, *args: str, **kwargs: Any) -> float: self.log(f'Called my custom service: {"/".join(args)}') return 42.0 # This value will be returned from the service call Full Example ^^^^^^^^^^^^ We can define the service as a custom method of ``App1``, and call it later from ``App2``. To make ensure that the apps get initialized in the correct order, we also specify a dependency in the ``apps.yaml`` file. .. code-block:: python # conf/apps/my_apps.py from appdaemon.adapi import ADAPI class App1(ADAPI): def initialize(self): self.register_service("my_domain/my_exciting_service", self.my_exciting_cb) def my_exciting_cb(self, *args: str, my_arg: int, **kwargs: Any) -> Any: # this will be "default/my_domain/my_exciting_service" unique_service_name = "/".join(args) self.log(f"{unique_service_name} called with {kwargs}") return 63 + my_arg class App2(ADAPI): def initialize(self): return_value = self.call_service("my_domain/my_exciting_service", my_arg=37) self.log(f"Service returned: {return_value}") .. code-block:: yaml # conf/apps/apps.yaml apps: App1: module: my_apps class: App1 App2: module: my_apps class: App2 dependencies: - App1 # Ensures App2 is initialized after App1 Here, ``return_value`` in ``App2`` will be set to ``100``, the return value from the callback in ``App1``. The values for `domain` and `service name`, which are ``my_domain`` and ``my_exciting_service`` respectively, are arbitrary, and can be changed to anything. One trick is to use the name of an app if you have multiple apps using the same class. This enables you to register services distinct to each instance of the app And call their services separately. For instance: .. code:: python name = self.name.replace(" ", "_").lower() self.register_service( f"occupancy/set_occupancy_{name}", self.occupancy_service, namespace="sanctuary", ) Returning Results ~~~~~~~~~~~~~~~~~ Values can be returned from service calls the same way as any other Python function. However, for potentially long-running service calls, AppDaemon also supports returning values with a callback. This is useful because it avoids hitting the AppDaemon ``internal_function_timeout``. Specifying a callback when calling a service will cause it to run in the background and return control to the app immediately. Whenever the service finishes, the callback function will be called with the result of the service call. .. code:: python self.call_service("my_domain/my_exciting_service", callback=self.my_cool_callback) ... def my_cool_callback(self, result: Any) -> None: self.log(f"Callback result: {result}") Getting Information in Apps and Sharing information between Apps ---------------------------------------------------------------- Sharing information between different Apps is very simple if required. Each App gets access to a global dictionary stored in a class attribute called ``self.global_vars``. Any App can add or read any key as required. This operation is not, however, threadsafe so some care is needed - see the section on threading for more details. In addition, Apps have access to the entire configuration if required, meaning they can access AppDaemon configuration items as well as parameters from other Apps. To use this, there is a class attribute called ``self.config``. It contains a standard Python nested ``Dictionary``. To get AppDaemon's config parameters for example: .. code:: python app_timezone = self.config["time_zone"] To access any apps parameters, use the class attribute called ``app_config``. This is a Python Dictionary with an entry for each App, keyed on the App's name. .. code:: python other_apps_arg = self.app_config["some_app"]["some_parameter"]. AppDaemon also exposes the configurations from configured plugins. For example, that of the HA plugin allows accessing configurations from Home Assistant such as the Latitude and Longitude configured in HA. All of the information available from the Home Assistant ``/api/config`` endpoint is available using the ``get_config()`` call. E.g.: .. code:: python config = self.get_config() self.log("My current position is {}(Lat), {}(Long)".format(config["latitude"], config["longitude"])) Using this method, it is also possible to use this function to access configurations of other plugins, from within apps in a different namespace. This is done by simply passing in the ``namespace`` parameter. E.g.: .. code:: python ## from within a HASS App, and wanting to access the client Id of the MQTT Plugin config = self.get_config(namespace = 'mqtt') self.log("The Mqtt Client ID is ".format(config["client_id"])) And finally, it is also possible to use ``config`` as a global area for sharing parameters across Apps. Simply add the required parameters inside the appdaemon section in the appdaemon.yaml file: .. code:: yaml logs: ... appdaemon: global_var: hello world Then access it as follows: .. code:: python my_global_var = self.config["global_var"] Development Workflow -------------------- Developing Apps is intended to be fairly simple but is an exercise in programming like any other kind of Python program. As such, it is expected that apps will contain syntax errors and will generate exceptions during the development process. AppDaemon makes it very easy to iterate through the development process as it will automatically reload code that has changed and also will reload code if any of the parameters in the configuration file change as well. The recommended workflow for development is as follows: - Open a window and tail the ``appdaemon.log`` file - Open a second window and tail the ``error.log`` file - Open a third window or the editor of your choice for editing the App With this setup, you will see that every time you write the file, AppDaemon will log the fact and let you know it has reloaded the App in the ``appdaemon.log`` file. If there is an error in the compilation or a runtime error, this will be directed to the ``error.log`` file to enable you to see the error and correct it. When an error occurs, there will also be a warning message in ``appdaemon.log`` to tell you to check the error log. Scheduler Speed --------------- The scheduler has been redesigned in 4.0 with a new tickles algorithm that allows you to specify timed events to the limit of the host system's accuracy (this is usually down to the microsecond level). Time Travel ----------- OK, time travel sadly isn't really possible but it can be very useful when testing Apps. For instance, imagine you have an App that turns a light on every day at sunset. It might be nice to test it without waiting for Sunset - and with AppDaemon's "Time Travel" features you can. Choosing a Start Time ~~~~~~~~~~~~~~~~~~~~~ Internally, AppDaemon keeps track of its own time relative to when it was started. This make it possible to start AppDaemon with a different start time and date to the current time. For instance, to test that sunset App, start AppDaemon at a time just before sunset and see if it works as expected. To do this, simply use the "-s" argument on AppDaemon's command line. e.g.: .. code:: bash $ apprun -s "2018-23-27 16:30:00" ... 2018-12-27 09:31:20.794106 INFO AppDaemon App initialization complete 2018-23-27 16:30:00.000000 INFO AppDaemon Starting time travel ... 2018-23-27 16:30:00:50.000000 INFO AppDaemon Setting clocks to 2018-23-27 16:30:00 2018-23-27 16:30:00.000000 INFO AppDaemon Time displacement factor 1.0 ... Note the timestamps in the log - AppDaemon believes it is now just before sunset and will process any callbacks appropriately. Speeding things up ~~~~~~~~~~~~~~~~~~ Some Apps need to run for periods of a day or two for you to test all aspects. This can be time-consuming, but Time Travel can also help here by speeding uptime. To do this, simply use the ``-t`` (timewarp) option on the command line. This option is a simple multiplier for the speed that time will run. If set to 10, time as far as AppDaemon is concerned will run 10 times faster than usual. Set it to 0,1, and time will run 10 times slower. A few examples: Set appdaemon to run 10x faster than normal: .. code:: bash $ appdaemon -t 10 Set appdaemon to run as fast as possible: .. code:: bash $ appdaemon -t 0 The ``timewarp`` flag in ``appdaemon.yaml`` is an alternative way of changing the speed, and will override the ``-t`` command line setting. Automatically stopping ~~~~~~~~~~~~~~~~~~~~~~ AppDaemon can be set to terminate automatically at a specific time. This can be useful if you want to repeatedly rerun a test, for example, to test that random values are behaving as expected. Simply specify the end time with the ``-e`` flag as follows: .. code:: bash $ appdaemon -e "2016-06-06 10:10:00" 2016-09-06 17:16:00 INFO AppDaemon Version 1.3.2 starting 2016-09-06 17:16:00 INFO Got initial state 2016-09-06 17:16:00 INFO Loading Module: /export/hass/appdaemon_test/conf/test_apps/sunset.py .., The ``-e`` flag is most useful when used in conjunction with the ``-s`` flag and optionally the ``-t`` flag. For example, to run from just before sunset, for an hour, as fast as possible: .. code:: bash $ appdaemon -s "2016-06-06 19:16:00" -e "2016-06-06 20:16:00" -t 10 A Note On Times ~~~~~~~~~~~~~~~ Some Apps you write may depend on checking times of events relative to the current time. If you are time travelling this will not work if you use standard python library calls to get the current time and date etc. For this reason, always use the AppDamon supplied ``time()``, ``date()`` and ``datetime()`` calls, documented earlier. These calls will consult with AppDaemon's internal time rather than the actual time and give you the correct values. Other Functions ~~~~~~~~~~~~~~~ AppDaemon allows some introspection on its stored schedule and callbacks which may be useful for some applications. The functions: - get\_scheduler\_entries() - get\_callback\_entries() Return the internal data structures, but do not allow them to be modified directly. Their format may change. About Plugin Disconnections ~~~~~~~~~~~~~~~~~~~~~~~~~~~ When a plugin is unable to connect initially with the underlying system, e.g., Home Assistant, it will hold all Apps in stasis until it initially connects, nothing else will happen, and no initialization routines will be called. If AppDaemon has been running connected to Home Assistant for a while and the connection is unexpectedly lost, the following will occur: - When the plugin first goes down or becomes disconnected, an event called ``plugin_disconnected`` will fire - While disconnected from the plugin, Apps will continue to run - Schedules will continue to be honored - Any operation reading locally cached state will succeed - Any operation requiring a call to the plugin will log a warning and return without attempting to contact hass When a connection to the plugin is reestablished, all Apps will be restarted and their ``initialize()`` routines will be called. RESTFul API Support ------------------- AppDaemon supports a simple RESTFul API to enable arbitrary HTTP connections to pass data to Apps and trigger actions via `GET` or `POST` requests. API Calls can be anything, and the response will be JSON encoded. The RESTFul API is disabled by default, but is enabled by setting up the `http` component in the configuration file. The API can run http or https if desired, separately from the dashboard. To call into a specific App, construct a URL, use the regular AppDaemon URL, and append ``/api/appdaemon``, then add the name of the endpoint as registered by the App on the end, for example: :: http://192.168.1.20:5050/api/appdaemon/hello_endpoint This URL will call into an App that registered an endpoint named ``hello_endpoint``. Within the App, a call must be made to ``register_endpoint()`` to tell AppDaemon that the App is expecting calls on that endpoint. When registering an endpoint, the App supplies a function to be called when a request comes into that endpoint and an optional name for the endpoint. If not specified, the name will default to the name of the App as specified in the configuration file. Apps can have as many endpoints as required, however, the names must be unique across all of the Apps in an AppDaemon instance. It is also possible to remove endpoints with the ``deregister_endpoint()`` call, making the endpoints truly dynamic and under the control of the App. Here is an example of an App using the API: .. code:: python from appdaemon.plugins.hass import Hass class API(Hass): def initialize(self): self.register_endpoint(self.my_callback, "test_endpoint") def my_callback(self, json_obj, **kwargs): self.log(json_obj) response = {"message": "Hello World"} return response, 200 The callback will accept `GET` or `POST` requests. If the request is a `POST` AppDaemon will attempt to decode JSON arguments and supply them in the args parameter. If the method is `GET`, any arguments will also be supplied via the args parameter. \*\*kwargs will be supplied with any parameters defined at the time of the `register_endpoint()`. The response must be a python structure that can be mapped to JSON, or can be blank, in which case specify ``""`` for the response. You should also return an HTML status code, that will be reported back to the caller, ``200`` should be used for an OK response. As well as any user specified code, the API can return the following codes: - 400 - JSON Decode Error - 401 - Unauthorized - 404 - App not found - 500 - Internal Server Error Below is an example of using curl to call into the App shown above: .. code:: bash $ curl -i -X POST -H "Content-Type: application/json" http://192.168.1.20:5050/api/appdaemon/test_endpoint -d '{"type": "Hello World Test"}' HTTP/1.1 200 OK Content-Type: application/json; charset=utf-8 Content-Length: 26 Date: Sun, 06 Aug 2017 16:38:14 GMT Server: Python/3.5 aiohttp/2.2.3 {"message": "Hello World"}hass@Pegasus:~$ API Security ------------ If you have added a key to the AppDaemon config, AppDaemon will expect to find a header called "*x-ad-access*" in the request with a value equal to the configured key. A security key is added for the API with the ``api_key`` directive described in the `Installation Documentation `__ If these conditions are not met, the call will fail with a return code of ``401 Not Authorized``. Here is a successful curl example: .. code:: bash $ curl -i -X POST -H "x-ad-access: fred" -H "Content-Type: application/json" http://192.168.1.20:5050/api/appdaemon/api -d '{"type": "Hello World Test"}' HTTP/1.1 200 OK Content-Type: application/json; charset=utf-8 Content-Length: 26 Date: Sun, 06 Aug 2017 17:30:50 GMT Server: Python/3.5 aiohttp/2.2.3 {"message": "Hello World"}hass@Pegasus:~$ And an example of a missing key: .. code:: bash $ curl -i -X POST -H "Content-Type: application/json" http://192.168.1.20:5050/api/appdaemon/api -d '{"type": "Hello World Test"}' HTTP/1.1 401 Unauthorized Content-Length: 112 Content-Type: text/plain; charset=utf-8 Date: Sun, 06 Aug 2017 17:30:43 GMT Server: Python/3.5 aiohttp/2.2.3 401 Unauthorized

401 Unauthorized

Error in API Callhass@Pegasus:~$ Alexa Support ------------- AppDaemon is able to use the API support to accept calls from Alexa. Amazon Alexa calls can be directed to AppDaemon and arrive as JSON encoded requests. AppDaemon provides several helper functions to assist in understanding the request and responding appropriately. Since Alexa only allows one URL per skill, the mapping will be 1:1 between skills and Apps. When constructing the URL in the Alexa Intent, make sure it points to the correct endpoint for the App you are using for Alexa. In addition, if you are using API security keys (recommended) you will need to append it to the end of the URL as follows: .. code-block:: text http:///api/appdaemon/alexa?api_password= For more information about configuring Alexa Intents, see the `Home Assistant Alexa Documentation `__ When configuring Alexa support for AppDaemon some care is needed. If you are as most people, you are using SSL to access Home Assistant, there is contention for the use of the SSL port (443) since Alexa does not allow you to change this. This means that if you want to use AppDaemon with SSL, you will not be able to use Home Assistant remotely over SSL. The way around this is to use NGINX to remap the specific AppDamon API URL to a different port, by adding something like this to the config: .. code-block:: text location /api/appdaemon/ { allow all; proxy_pass http://localhost:5000; proxy_set_header Host $host; proxy_redirect http:// http://; } Here we see the default port being remapped to port 5000 which is where AppDamon is listening in my setup. Since each individual Skill has its own URL it is possible to have different skills for Home Assistant and AppDaemon. Putting it together in an App ----------------------------- The Alexa App is basically just a standard API App that uses Alexa helper functions to understand the incoming request and format a response to be sent back to Amazon, to describe the spoken response and card for Alexa. Here is a sample of an Alexa App that can be extended for whatever intents you want to configure. .. code-block:: python from appdaemon.plugins.hass import Hass import random import globals class Alexa(Hass): def initialize(self): pass def api_call(self, data): intent = self.get_alexa_intent(data) if intent is None: self.log("Alexa error encountered: {}".format(self.get_alexa_error(data))) return "", 201 intents = { "StatusIntent": self.StatusIntent, "LocateIntent": self.LocateIntent, } if intent in intents: speech, card, title = intents[intent](data) response = self.format_alexa_response(speech = speech, card = card, title = title) self.log("Received Alexa request: {}, answering: {}".format(intent, speech)) else: response = self.format_alexa_response(speech = "I'm sorry, the {} does not exist within AppDaemon".format(intent)) return response, 200 def StatusIntent(self, data): response = self.HouseStatus() return response, response, "House Status" def LocateIntent(self, data): user = self.get_alexa_slot_value(data, "User") if user is not None: if user.lower() == "jack": response = self.Jack() elif user.lower() == "andrew": response = self.Andrew() elif user.lower() == "wendy": response = self.Wendy() elif user.lower() == "brett": response = "I have no idea where Brett is, he never tells me anything" else: response = "I'm sorry, I don't know who {} is".format(user) else: response = "I'm sorry, I don't know who that is" return response, response, "Where is {}?".format(user) def HouseStatus(self): status = "The downstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.downstairs_thermostat_temperature.state) status += "The upstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.upstairs_thermostat_temperature.state) status += "The outside temperature is {} degrees fahrenheit,".format(self.entities.sensor.side_temp_corrected.state) status += self.Wendy() status += self.Andrew() status += self.Jack() return status def Wendy(self): location = self.get_state(globals.wendy_tracker) if location == "home": status = "Wendy is home," else: status = "Wendy is away," return status def Andrew(self): location = self.get_state(globals.andrew_tracker) if location == "home": status = "Andrew is home," else: status = "Andrew is away," return status def Jack(self): responses = [ "Jack is asleep on his chair", "Jack just went out bowling with his kitty friends", "Jack is in the hall cupboard", "Jack is on the back of the den sofa", "Jack is on the bed", "Jack just stole a spot on daddy's chair", "Jack is in the kitchen looking out of the window", "Jack is looking out of the front door", "Jack is on the windowsill behind the bed", "Jack is out checking on his clown suit", "Jack is eating his treats", "Jack just went out for a walk in the neighbourhood", "Jack is by his bowl waiting for treats" ] return random.choice(responses) Dialogflow API -------------- Similarly, Dialogflow API for Google home is supported - here is the Google version of the same App. To set up Dialogflow with your google home refer to the `apiai` component in home-assistant. Once it is setup you can use the AppDaemon API as the webhook. .. code:: python from appdaemon.plugins.hass import Hass import random import globals class Apiai(hass.Hass): def initialize(self): pass def api_call(self, data): intent = self.get_dialogflow_intent(data) if intent is None: self.log("Dialogflow error encountered: Result is empty") return "", 201 intents = { "StatusIntent": self.StatusIntent, "LocateIntent": self.LocateIntent, } if intent in intents: speech = intents[intent](data) response = self.format_dialogflow_response(speech) self.log("Received Dialogflow request: {}, answering: {}".format(intent, speech)) else: response = self.format_dialogflow_response(speech = "I'm sorry, the {} does not exist within AppDaemon".format(intent)) return response, 200 def StatusIntent(self, data): response = self.HouseStatus() return response def LocateIntent(self, data): user = self.get_dialogflow_slot_value(data, "User") if user is not None: if user.lower() == "jack": response = self.Jack() elif user.lower() == "andrew": response = self.Andrew() elif user.lower() == "wendy": response = self.Wendy() elif user.lower() == "brett": response = "I have no idea where Brett is, he never tells me anything" else: response = "I'm sorry, I don't know who {} is".format(user) else: response = "I'm sorry, I don't know who that is" return response def HouseStatus(self): status = "The downstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.downstairs_thermostat_temperature.state) status += "The upstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.upstairs_thermostat_temperature.state) status += "The outside temperature is {} degrees fahrenheit,".format(self.entities.sensor.side_temp_corrected.state) status += self.Wendy() status += self.Andrew() status += self.Jack() return status def Wendy(self): location = self.get_state(globals.wendy_tracker) if location == "home": status = "Wendy is home," else: status = "Wendy is away," return status def Andrew(self): location = self.get_state(globals.andrew_tracker) if location == "home": status = "Andrew is home," else: status = "Andrew is away," return status def Jack(self): responses = [ "Jack is asleep on his chair", "Jack just went out bowling with his kitty friends", "Jack is in the hall cupboard", "Jack is on the back of the den sofa", "Jack is on the bed", "Jack just stole a spot on daddy's chair", "Jack is in the kitchen looking out of the window", "Jack is looking out of the front door", "Jack is on the windowsill behind the bed", "Jack is out checking on his clown suit", "Jack is eating his treats", "Jack just went out for a walk in the neighbourhood", "Jack is by his bowl waiting for treats" ] return random.choice(responses) Plugins ------- As of version 3.0, AppDaemon has been rewritten to use a pluggable architecture for connection to the systems it monitors. It is possible to create plugins that interface with other systems, for instance, MQTT support was recently added and it would also be possible to connect to other home automation systems, or anything else for that matter, and expose their operation to AppDaemon and write Apps to monitor and control them. An interesting caveat of this is that the architecture has been designed so that multiple instances of each plugin can be configured, meaning for instance that it is possible to connect AppDaemon to 2 or more instances of Home Assistant. To configure additional plugins of any sort, simply add a new section in the list of plugins in the AppDaemon section. Here is an example of a plugin section with 2 hass instances and 2 dummy instances: .. code:: yaml plugins: HASS1: type: hass ha_key: !secret home_assistant1_key ha_url: http://192.168.1.20:8123 HASS2: namespace: hass2 type: hass ha_key: !secret home_assistant2_key ha_url: http://192.168.1.21:8123 MQTT: type: mqtt namespace: mqtt client_host: 192.168.1.20 client_port: 1883 client_id: Fred client_user: homeassistant client_password: my_password The ``type`` parameter defines which of the plugins are used, and the parameters for each plugin type will be different. As you can see, the parameters for both hass instances are similar, and it supports all the parameters described in the installation section of the docs - here I am just using a subset. .. _namespaces: Namespaces ---------- Namespaces primarily organize AppDaemon's internal state and event handling. The default namespace is ``default``, and if you are only using a single plugin, you don't need to worry about namespaces at all because everything will happen in the ``default`` namespace. Plugin Namespaces ~~~~~~~~~~~~~~~~~ If only using a single plugin, this will default to ``default``, and no further action is required. However, if using multiple plugins, each plugin needs its own namespace to keep their states and events separate. Only one of them can use the ``default`` namespace, so all the others need to have a namespace specified in their configuration. For example, if using 2 instances of the :py:ref:`hass_plugin`, one of them needs to have a namespace other than ``default`` specified. .. caution:: Use caution when using plugin namespaces for other things because plugins can overwrite anything in their namespace state at any time, for instance when they connect or restart. .. code-block:: yaml :caption: Example plugin config for Hass plugin and an MQTT plugin appdaemon: ... # other config here plugins: main_hass: # this plugin will have the `default` namespace type: hass ... # other config here zigbee2mqtt: # this plugin will have the `mqtt` namespace type: mqtt namespace: mqtt ... # other config here .. code-block:: yaml :caption: Example plugin config for 2 instances of the Hass plugin appdaemon: ... # other config here plugins: main_hass: # this instance will have the `default` namespace type: hass ... # other config here other_hass: # this instance will have the `hass2` namespace type: hass namespace: hass2 ... # other config here .. _app_namespaces: App Namespaces ~~~~~~~~~~~~~~ Apps all start in the ``default`` namespace, but they can change their namespace at any time using :py:meth:`~appdaemon.adapi.ADAPI.set_namespace`. Doing so changes the namespace for subsequent calls to methods like :py:meth:`~appdaemon.adapi.ADAPI.listen_event` or :py:meth:`~appdaemon.adapi.ADAPI.listen_state`, among many others. Namespaces can also be specified on a per-call basis for most API calls using the ``namespace`` parameter. The namespace ``global`` is a special value that will make these calls apply to all namespaces. .. code-block:: python :caption: Continued example with 2 instances of the Hass plugin from appdaemon.plugins.hass import Hass class MyApp(Hass): def initialize(self): self.set_namespace("hass2") # The app will now operate on the plugin in the `hass2` namespace by default # The app has been set to the `hass2` namespace so this will get the entity from the other_hass plugin state = self.get_state("light.light1") # Get the entity value from the main_hass plugin since it uses the default namespace of `default` state = self.get_state("light.light1", namespace="default") # The app is still using the `hass2` namespace Callback Namespaces ~~~~~~~~~~~~~~~~~~~ The namespace for a callback is the namespace of the app that at the time the callback is registered, but that can be overridden by passing the ``namespace`` argument to the registration method. Callbacks are only effective for the events or state changes in the namespace they are created in, with the exception of the namespace ``global`` which causes callbacks to listen in all namespaces. For example, these are 3 ways to register state callbacks in multiple namespaces: .. code-block:: python from appdaemon.adapi import ADAPI class MyApp(ADAPI): def initialize(self): self.register_callbacks() # self.register_callbacks2() # self.register_callbacks3() def register_callbacks(self): for ns in ("default", "hass2"): self.set_namespace(ns) self.listen_state(self.state_callback, "light.light1") self.set_namespace("default") def register_callbacks2(self): for ns in ("default", "hass2"): self.listen_state(self.state_callback, "light.light1", namespace=ns) def register_callbacks3(self): self.listen_state(self.state_callback, "light.light1", namespace='global') def state_callback(self, entity, attribute, old, new, **kwargs) -> None: self.log(f"State change for {entity}: {new}") return register_callbacks Uses :py:meth:`~appdaemon.adapi.ADAPI.set_namespace` to change the namespace of the app before registering each callback, which causes the callback to be registered once for each namespace. register_callbacks2 Uses the ``namespace`` parameter of :py:meth:`~appdaemon.adapi.ADAPI.listen_state` to register the callback in each namespace. register_callbacks3 Uses the global namespace to register a single callback that will listen to for state changes in all namespaces. User-Defined (Persistent) Namespaces ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Users can define custom namespaces, which is recommended for custom entities to avoid clashing with anything in the namespaces used/managed by the plugins. These user-defined namespaces are guaranteed to not be changed by plugins, and can additionally be made persistent across AppDaemon restarts, using a thread-safe version of :py:class:`~shelve.DbfilenameShelf` to save their state to disk. These namespaces are available to all apps the same way that plugin namespaces are. There are 2 `writeback` modes for persistent namespaces, ``safe`` and ``hybrid``. ``safe`` The namespace state is written to disk every time a change is made so will be up to date even if a crash happens. The downside is that there is a possible performance impact for systems with slower disks, or that set many states. ``hybrid`` The namespaces state is only saved periodically, and state changes between writes are cached in memory. This can greatly improve performance in systems with many states changes. Defined in Configuration ^^^^^^^^^^^^^^^^^^^^^^^^ One way users can define namespaces is in the ``namespaces`` section of the ``appdaemon.yaml`` configuration file. For example, here we are defining 3 new namespaces, ``my_namespace1``, ``other_namespace`` and ``temp_namespace``. The first 2 are written to disk so that they survive restarts, and the last one is not persistent and will only exist in memory. .. code-block:: yaml appdaemon: ... # other config here namespaces: my_namespace: writeback: safe other_namespace: writeback: hybrid temp_namespace: persist: false # this namespace will only be in memory Defined by Apps ^^^^^^^^^^^^^^^ Another way users can create namespaces is by calling :py:meth:`~appdaemon.adapi.ADAPI.add_namespace` or :py:meth:`~appdaemon.adapi.ADAPI.set_namespace` from within an app. .. code-block:: python :caption: Example of creating a new persistent namespace from an app from appdaemon.adapi import ADAPI class MyApp(ADAPI): def initialize(self): # A new persistent namespace called `storage` will be added if it doesn't already exist self.set_namespace("storage", writeback="hybrid") # Do stuff in the new namespace... Using Multiple APIs From One App -------------------------------- The way apps are constructed, they inherit from a superclass that contains all the methods needed to access a particular plugin. This is convenient as it hides a lot of the complexity by automatically selecting the right configuration information based on namespaces. One drawback of this approach is that an App cannot inherently speak to multiple plugin types as the API required is different, and the App can only choose one API to inherit from. To get around this, a function called ``get_plugin_api()`` is provided to instantiate API objects to handle multiple plugins, as a distinct objects, not part of the APPs inheritance. Once the new API object is obtained, you can make plugin-specific API calls on it directly, as well as call ``listen_state()`` on it to listen for state changes specific to that plugin. In this case, it is cleaner not to have the App inherit from one or the other specific APIs, and for this reason, the ADBase class is provided to create an App without any specific plugin API. The App will also use ``get_ad_api()`` to get access to the AppDaemon API for the various scheduler calls. As an example, this App is built using ADBase, and uses ``get_plugin_api()`` to access both HASS and MQTT, as well as ``get_ad_api()`` to access the AppDaemon base functions. .. code:: python from appdaemon import adbase as ad class GetAPI(ad.ADBase): def initialize(self): # Grab an object for the HASS API hass = self.get_plugin_api("HASS") # Hass API Call hass.turn_on("light.office") # Listen for state changes for this plugin only hass.listen_state(my_callback, "light.kitchen") # Grab an object for the MQTT API mqtt = self.get_plugin_api("MQTT") # Make MQTT API Call mqtt.mqtt_publish("topic", "Payload"): # Make a scheduler call using the ADBase class adbase = self.get_ad_api() handle = adbase.run_in(callback, 20) By default, each plugin API object has it's namespace correctly set for that plugin, which makes it much more convenient to handle calls and callbacks form that plugin. This way of working can often be more convenient and clearer than changing namespaces within apps or on the individual calls, so is the recommended way to handle multiple plugins of the same or even different types. The AD base API's namespace defaults to "default": .. code:: python # Listen for state changes specific to the "HASS" plugin hass.listen_state(hass_callback, "light.office") # Listen for state changes specific to the "MQTT" plugin mqtt.listen_state(mqtt_callback, "light.office") # Listen for global state changes adbase.listen_state(global_callback, namespace="global") API objects are fairly lightweight and can be created and discarded at will. There may be a slight performance increase by creating an object for each API in the initialize function and using it throughout the App, but this is likely to be minimal. Custom Constraints ------------------ An App can also register its own custom constraints which can then be used in exactly the same way as App level or callback level constraints. A custom constraint is simply a Python function that returns ``True`` or ``False`` when presented with the constraint argument. If it returns ``True``, the constraint is regarded as satisfied, and the callback will be made (subject to any other constraints also evaluating to ``True``. Likewise, a False return means that the callback won't fire. Custom constraints are a handy way to control multiple callbacks that have some complex logic and enable you to avoid duplicating code in all callbacks. To use a custom constraint, it is first necessary to register the function to be used to evaluate it using the ``register_constraint()`` API call. Constraints can also be unregistered using the ``deregister_constraint()`` call, and the ``list_constraints()`` call will return a list of currently registered constraints. Here is an example of how this all fits together. We start off with a python function that accepts a value to be evaluated like this: .. code:: python def is_daylight(self, value): if self.sun_up(): return True else: return False To use this in a callback level constraint simply use: .. code:: python self.register_constraint("is_daylight") handle = self.run_every(self.callback, time, 1, is_daylight=1) Now ``callback()`` will only fire if the sun is up. Using the value parameter you can parameterize the constraint for more complex behavior and use in different situations for different callbacks. For instance: .. code:: python def sun(self, value): if value == "up": if self.sun_up(): return True elif value == "down": if self.sun_down(): return True return False You can use this with 2 separate constraints like so: .. code:: python self.register_constraint("sun") handle = self.run_every(self.up_callback, time, 1, sun="up") handle = self.run_every(self.down_callback, time, 1, sun="down") Sequences --------- AppDaemon supports `sequences` as a simple way of reusing predefined steps of commands. The initial usecase for sequences is to allow users to create scenes within AppDaemon, however they are useful for many other things. Sequences are fairly simple and allow the user to define 3 types of activities: - A call_service command with arbitrary parameters - A configurable delay between steps. - Pause execution, until an entity has a certain state In the case of a scene, of course you would not want to use the delay, and would just list all the devices to be switched on or off, however, if you wanted a light to come on for 30 seconds, you could use a script to turn the light on, wait 30 seconds and then turn it off. Unlike in synchronous apps, delays are fine in scripts as they will not hold the apps_thread up. There are 2 types of sequence - predefined sequences and inline sequences. Defining a Sequence ~~~~~~~~~~~~~~~~~~~ A predefined sequence is created by adding a ``sequence`` section to your apps.yaml file. If you have apps.yaml split into multiple files, you can have sequences defined in each one if desired. For clarity, it is strongly recommended that sequences are created in their own standalone yaml files, ideally in a separate directory from the app argument files. An example of a simple sequence entry to create a couple of scenes might be: .. code:: yaml sequence: office_on: name: Office On namespace: hass steps: - homeassistant/turn_on: entity_id: light.office_1 brightness: 254 - homeassistant/turn_on: entity_id: light.office_2 brightness: 254 office_off: name: Office Off steps: - homeassistant/turn_off: entity_id: light.office_1 - homeassistant/turn_off: entity_id: light.office_2 The names of the sequences defined above are ``sequence.office_on`` and ``sequence.office_off``. The ``name`` entry is optional and is used to provide a friendly name for HADashboard. The ``steps`` entry is simply a list of steps to be taken. They will be processed in the order defined, however without any delays the steps will be processed practically instantaneously. A sequence to turn a light on then off after a delay might look like this: .. code:: yaml sequence: outside_motion_light: name: Outside Motion steps: - homeassistant/turn_on: entity_id: light.outside brightness: 254 - sleep: 30 - homeassistant/turn_off: entity_id: light.outside If you prefer, you can use YAML's inline capabilities for a more compact representation that looks better for longer sequences: .. code:: yaml sequence: outside_motion_light: name: Outside Motion steps: - homeassistant/turn_on: {"entity_id": "light.outside", "brightness": 254} - sleep: 30 - homeassistant/turn_off: {"entity_id": "light.outside"} Looping a Sequence ~~~~~~~~~~~~~~~~~~~ Sequences can be created that will loop forever by adding the value ``loop: True`` to the sequence: .. code:: yaml sequence: outside_motion_light: name: Outside Motion loop: True steps: - homeassistant/turn_on: {"entity_id": "light.outside", "brightness": 254} - sleep: 30 - homeassistant/turn_off: {"entity_id": "light.outside"} This sequence once started will loop until either the sequence is canceled, the app is restarted or terminated, or AppDaemon is shutdown. Not only can the whole sequence be looped, but steps can be looped to if wanting to run a certain step multiple times. Below is an example of increasing the volume of a device 5 times with 0.5 interval .. code:: yaml sequence: setup_tv: name: Setup TV namespace: hass steps: - homeassistant/turn_on: entity_id: switch.living_room_tv - sleep: 30 - remote/send_command: entity_id: roku.living_room loop_step: times: 5 interval: 0.5 Defining a Sequence Call Namespace ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By default, a sequence will run on entities in the current namespace, however , the namespace can be specified on a per call basis if required. Also it can be specified at the top tier level, allowing for all service calls in the sequence to use the same namespace .. code:: yaml sequence: office_on: name: Office On namespace: hass steps: - homeassistant/turn_on: entity_id: light.office_1 brightness: 254 namespace: "hass1" - homeassistant/turn_on: entity_id: light.office_2 brightness: 254 namespace: "hass2" Just like app parameters and code, sequences will be reloaded after any change has been made allowing scenes to be developed and modified without restarting AppDaemon. Sequence Commands ~~~~~~~~~~~~~~~~~ In addition to a straightforward service name plus data, sequences can take a few additional commands: - sleep - pause execution of the sequence for a number of seconds. e.g. `sleep: 30` will pause the sequence for 30 seconds - sequence - run a sub sequence. This must be a predefined sequence, and cannot be an inline sequence. Provide the entity name of the sub-sequence to be run, e.g. `sequence: sequcene.my_sub_sequence`. Sub sequences can be nested arbitrarily to any desired level. Sequence Wait State ~~~~~~~~~~~~~~~~~~~ In addition to a straightforward service name plus data, sequences can paused, to continue after an entity's state is a condition. This allows formore powerful use of sequence calls, for example you want to turn activate the conditioner, only after the window has been shut. Entities can be created in user defined namespaces, which will hold the state of conditions of interest and the sequence made to make use of the entity. .. code:: yaml sequence: air_condition_on: name: Air Con On namespace: mqtt steps: - mqtt/publish: topic: "hermes/tts" payload: "Turning on the AirCon, ensure windows are shut" - wait_state: entity_id: condition.living_room_window state: "closed" timeout: 60 # defaults to 15 minutes namespace: rules - mqtt/publish: topic: "air_condition/state" payload: "on" Running a Sequence ~~~~~~~~~~~~~~~~~~ Once you have the sequence defined, you can run it in one of 2 ways: - using the ``self.run_sequence()`` api call - Using a sequence widget in HADashboard A call to run the above sequence would look like this: .. code:: python handle = self.run_sequence("sequence.outside_motion_light") The handle value can be used to terminate a running sequence by supplying it to the ``cancel_sequence()`` call. When an app is terminated or reloaded, all running sequences that it started are immediately terminated. There is no way to terminate a sequence started using HADashboard. Inline Sequences ~~~~~~~~~~~~~~~~ Sequences can be run without the need to predefine them by specifying the steps to the ``run_sequence()`` command like so: .. code:: python handle = self.run_sequence([ {'light/turn_on': {'entity_id': 'light.office_1', 'brightness': '5', 'color_name': 'white', 'namespace': 'default'}}, {'sleep': 1}, {'light/turn_off': {'entity_id': 'light.office_1'}}, ]) Keeping Your IDE Happy ---------------------- Although it is possible to develop AppDaemon apps using a straight forward text editor, most users prefer to use some flavor of IDE. In order to simplify App development however, AppDaemon hides some of the complexity of import paths which makes for simpler coding but does have the side effect of confusing modern IDEs that are much stricter with import paths, and will show errors for modules that don't conform to these rules, and will not understand enough about the import paths to supply helpful information about AppDaemon's API. Fortunately however, with a few simple steps, the IDE can be persuaded to work as desired. In addition, AppDaemon's APIs now have full type hints to make use of a modern IDE a lot easier and more helpful. This capability has been tested in Microsoft's VS Code but these steps should apply equally to other IDEs such as PyCharm. To set your IDE up properly there are a few initial steps, and a couple of rules to follow. Initial Setup ~~~~~~~~~~~~~ In order for your IDE to properly understand AppDaemon's API, we need to give the IDE access to AppDaemon's code, although this is not normally necessary for developing apps. The way to do this is to simply use `pip` to install AppDaemon in the virtual environment that your IDE is using. How this works varies between IDEs, but once you have worked out which virtual environment to target, simply activate it then use `pip`` to install AppDaemon: .. code-block:: shell $ source /path/to/venv/bin/activate $ pip install appdaemon After this step, your IDE will have access to the code for AppDaemon's APIs and will understand how to assist with error checking and completions etc. Import Statements ~~~~~~~~~~~~~~~~~ For your IDE to be able to link things appropriately, it needs to be pointed at the interpreter you are using, with AppDaemon installed in it. This is usually done by setting the interpreter in the IDE's settings, and pointing it at the virtual environment you are using. The AppDaemon API classes can be imported as in the below example, or any other standard way you prefer. .. code:: python from appdaemon import adbase as ad # Minimalist app base from appdaemon.adapi import ADAPI # Basic API from appdaemon.plugins.hass import Hass # Home Assistant-specific API from appdaemon.plugins.mqtt import Mqtt # MQTT-specific API Imports of other python modules/packages from your apps can be done in the standard python ways. See the `section on the app directory <#appdir-structure>`__ for more information. With these preparations in place your IDE should give you correct error reporting and completion of API functions along with type hints and help text.