Writing AppDaemon Apps

AppDaemon (AD) is a loosely coupled, sandboxed, multi-threaded Python execution environment for writing automation apps for Home Assistant, MQTT event broker and other home automation software.

Examples

Example apps that showcase most of these functions are available in the AppDaemon repository

Anatomy of an App

Actions in AppDaemon are performed by creating a piece of code (essentially a Python Class) and then instantiating it as an Object one or more times by configuring it as an App in the configuration file. The App is given a chance to register itself for whatever events it wants to subscribe to, and AppDaemon will then make calls back into the Object’s code when those events occur, allowing the App to respond to the event with some kind of action.

The first step is to create a unique file within the apps directory (as defined here). It should be noted that AD will ignore all files saved within a hidden directory; essentially those with a “.” in its path. This file, is in fact, a Pythonmodule, and is expected to contain one or more classes derived from a supplied AppDaemon class or a custom plugin. For instance, hass support can be used by importing from the supplied hassapi module. The start of an App might look like this:

from appdaemon.plugins.hass import Hass


class OutsideLights(Hass):
    def initialize(self):
        ...

For MQTT you would use the mqttapi module:

from appdaemon.plugins.mqtt import Mqtt


class OutsideLights(Mqtt):
    def initialize(self):
        ...

When configured as an app in the config file (more on that later) the lifecycle of the App begins. It will be instantiated as an object by AppDaemon, and immediately, it will have a call made to its initialize() function - this function must appear as part of every App:

def initialize(self):

The initialize function allows the App to register any callbacks it might need for responding to state changes, and also any setup activities. When the initialize() function returns, the App will be dormant until any of its callbacks are activated.

There are several circumstances under which initialize() might be called:

  • Initial start of AppDaemon

  • Following a change to the Class code

  • Following a change to the module parameters

  • Following initial configuration of an App

  • Following a change in the status of Daylight Saving Time

  • Following a restart of a plugin or underlying subsystem such as Home Assistant

In every case, the App is responsible for recreating any state it might need as if it were the first time it was ever started. If initialize() is called, the App can safely assume that it is either being loaded for the first time, or that all callbacks and timers have been canceled. In either case, the App will need to recreate them. Depending upon the application, it may be desirable for the App to establish a state, such as whether or not a particular light is on, within the initialize() function to ensure that everything is as expected or to make immediate remedial action (e.g., turn off a light that might have been left on by mistake when the App was restarted).

After the initialize() function is in place, the rest of the App consists of functions that are called by the various callback mechanisms, and any additional functions the user wants to add as part of the program logic. Apps are able to subscribe to three main classes of events:

  • Scheduled Events

  • State Change Events

  • Other Events

These, along with their various subscription calls and helper functions, will be described in detail in later sections.

Optionally, a class can add a terminate() function. This function will be called ahead of the reload to allow the class to perform any tidy up that is necessary.

WARNING: Unlike other types of callback, calls to initialize() and terminate() are synchronous to AppDaemon’s management code to ensure that initialization or cleanup is completed before the App is loaded or reloaded. This means that any significant delays in the terminate() code could have the effect of hanging AppDaemon for the duration of that code - this should be avoided.

To wrap up this section, here is a complete functioning HASS App (with comments):

from appdaemon.plugins.hass import Hass


# Declare Class
class NightLight(Hass):
    # function which will be called at startup and reload
    def initialize(self):
        # Schedule a daily callback that will call run_daily() at 7pm every night
        self.run_daily(self.run_daily_callback, "19:00:00")

    # Our callback function will be called by the scheduler every day at 7pm
    def run_daily_callback(self, **kwargs):
        # Call to Home Assistant to turn the porch light on
        self.turn_on("light.porch")

To summarize - an App’s lifecycle consists of being initialized, which allows it to set one or more states and/or schedule callbacks. When those callbacks are activated, the App will typically use one of the Service Calling calls to effect some change to the devices of the system and then wait for the next relevant state change. Finally, if the App is reloaded, there is a call to its terminate() function if it exists. That’s all there is to it!

About the API

The implementation of the API is located in the AppDaemon class that Apps are derived from. The code for the functions is therefore available to the App simply by invoking the name of the function from the object namespace using the self keyword, as in the above examples. self.turn_on() for example is just a method defined in the parent class and made available to the child. This design decision was made to simplify some of the implementation and hide passing of unnecessary variables during the API invocation.

Configuration of Apps

Apps are configured by specifying new sections in an app configuration file. These configuration files can be written in either YAML or TOML, but must be the same type as the appdaemon configuration file, and which variant is used depends on the --toml flag supplied to AppDaemon at startup.

The App configuration files exist under the apps directory and can be called anything as long as they end in .yaml or .toml. You can have one single file for configuration of all apps, or break it down to have one configuration file per App, or anything in between. Coupled with the fact that you can have any number of subdirectories for apps and configuration files, this gives you the flexibility to structure your apps as you see fit.

It should also be noted that a “dot” . is not allowed in the app name.

The entry for an individual App within a configuration file is simply a dictionary entry naming the App, with subfields to supply various parameters.The name of the section is the name the App is referred to within the system in log files etc. and must be unique.

To configure a new App you need a minimum of two directives:

  • module - the name of the module (without the .py) that contains the class to be used for this App

  • class - the name of the class as defined within the module for the App’s code

Although the section/App name must be unique, it is possible to reuse a class as many times as you want, and conversely to put as many classes in a module as you want. A sample definition for a new App might look as follows in YAML:

newapp:
  module: new
  class: NewApp

The TOML equivalent would look like this:

[newapp]
module = "new"
class = "NewApp"

When AppDaemon sees the above configuration, it will expect to find a class called NewApp defined in a module called new.py in the apps subdirectory. Apps can be placed at the root of the Apps directory or within a subdirectory, an arbitrary depth down - wherever the App is, as long as it is in some subdirectory of the Apps dir, or in the Apps dir itself, AppDaemon will find it. There is no need to include information about the path, just the name of the file itself (without the .py) is sufficient. If names in the subdirectories overlap, AppDir will pick one of them but the exact choice it will make is undefined.

When starting the system for the first time or when reloading an App or Module, the system will log the fact in its main log. It is often the case that there is a problem with the class, maybe a syntax error or some other problem. If that is the case, details will be output to the error log allowing the user to remedy the problem and reload.

In general, the user should always keep an eye on the error log - system errors will be logged to the main log, any errors that are the responsibility of the user, e.g. that come from app code will be found in the error log.

Steps to writing an App

  1. Create the code in a new or shared module by deriving a class from AppDaemon, add required callbacks and code

  2. Add the App to the app configuration file

  3. There is no number 3

Reloading Modules and Classes

Reloading of modules is automatic. When the system spots a change in a module, it will automatically reload and recompile the module. It will also figure out which Apps were using that Module and restart them, causing their terminate() functions to be called if they exist, all of their existing callbacks to be cleared, and their initialize() function to be called. It should be noted that if a terminate function exists, and while executing it AD encounters an error, the app will not be auto reloaded. The app will only be reloaded, when next the app’s file has been changed, presumably to fix the issue.

The same is true if changes are made to an App’s configuration - changing the class, or arguments (see later) will cause that App to be reloaded in the same way. The system is also capable of detecting if a new App has been added, or if one has been removed, and it will act appropriately, starting the new App immediately and removing all callbacks for the removed App.

The suggested order for creating a new App is to first add the app configuration file entry then the module code and work until it compiles cleanly. A good workflow is to continuously monitor the error file (using tail -f on Linux for instance) to ensure that errors are seen and can be remedied.

Passing Arguments to Apps

There wouldn’t be much point in being able to run multiple versions of an App if there wasn’t some way to instruct them to do something different. For this reason, it is possible to pass any required arguments to an App, which are then made available to the object at runtime. The arguments themselves can be called anything (apart from module or class) and are simply added into the section after the 2 mandatory directives like so:

MyApp:
  module: myapp
  class: MyApp
  param1: spam
  param2: eggs

Or in TOML:

[MyApp]
module = "myapp"
class = "MyApp"
param1 = "spam"
param2 = "eggs"

Within the Apps code, the 2 parameters (as well as the module and class) are available as a dictionary called args, and accessed as follows:

param1 = self.args["param1"]
param2 = self.args["param2"]

A use case for this might be an App that detects motion and turns on a light. If you have 3 places you want to run this, rather than hardcoding this into 3 separate Apps, you need only code a single App and instantiate it 3 times with different arguments. It might look something like this:

downstairs_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.downstairs_hall
  light: light.downstairs_hall
upstairs_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.upstairs_hall
  light: light.upstairs_hall
garage_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.garage
  light: light.garage

In TOML this would be:

[downstairs_motion_light]
module = "motion_light"
class = "MotionLight"
sensor = "binary_sensor.downstairs_hall"
light = "light.downstairs_hall"

[upstairs_motion_light]
module = "motion_light"
class = "MotionLight"
sensor = "binary_sensor.upstairs_hall"
light = "light.upstairs_hall"

[garage_motion_light]
module = "motion_light"
class = "MotionLight"
sensor = "binary_sensor.garage"
light = "light.garage"

Apps can use arbitrarily complex structures within arguments, e.g.:

entities:
  - entity1
  - entity2
  - entity3

Which can be accessed as a list in python with:

for entity in self.args["entities"]:
    ... # do some stuff

Also, this opens the door to really complex parameter structures if required:

sensors:
  sensor1:
    type: thermometer
    warning_level: 30
    units: degrees
  sensor2:
    type: moisture
    warning_level: 100
    units: "%"

It is also possible to get some constants like the app directory within apps. This can be accessed using the attribute self.app_dir.

Secrets

AppDaemon supports the ability to pass sensitive arguments to apps, via the use of secrets in the main or app config file. This will allow separate storage of sensitive information such as passwords. For this to work, AppDaemon expects to find a file called secrets.yaml in the configuration directory, or a named file introduced by the top level secrets: section. The file should be a simple list of all the secrets. The secrets can be referred to using a !secret tag in the apps.yaml file.

An example secrets.yaml might look like this:

application_api_key: ABCDEFG

The equivalent secrets.toml would be:

application_api_key = "ABCDEFG"

The secrets can then be referred to in the apps.yaml file as follows:

appname:
  class: AppClass
  module: appmodule
  application_api_key: !secret application_api_key

Or in TOML:

[appname]
class = "AppClass"
module = "appmodule"
application_api_key = "!secret application_api_key"

In the App, the api_key can be accessed like every other argument the App can access.

Environment Variables

If not wanting to use the secrets as above, AppDaemon also supports the ability to pass sensitive arguments to apps, via the use of environment variables in the main or app config file. This will allow separate storage of sensitive information such as passwords, within the os’s environment variables. The variables can be referred to using a !env_var tag in the apps.yaml file.

An example using the os’s time zone for AD:

appdaemon:
  time_zone: !env_var TZ
  latitude: !env_var LAT
  longitude: !env_var LONG

The variables can also be referred to in the apps.yaml file as follows:

appname:
  class: AppClass
  module: appmodule
  application_api_key: !env_var application_api_key

In the App, the api_key can be accessed like every other argument the App can access. This also works for TOML files:

[appname]
class = "AppClass"
module = "appmodule"
application_api_key = "!env_var application_api_key"

Include YAML Files

If wanting to access data stored in an external yaml file, it is possible to use the !include tag in either AD or the apps config file. It should be noted that the full file path is required.

An example storing data in a yaml file can be seen below:

appdaemon:
  plugins: !include /home/ubuntu/dev/conf/plugins.yaml

The tag can also be referred to in the apps.yaml file as follows:

appname:
  class: AppClass
  module: appmodule
  app_users: !include /home/ubuntu/dev/conf/app_users.yaml

In the App, the app_users can be accessed like every other argument the App can access, this works for TOML files also.

App Dependencies

Apps can interact without any explicit references to each other by using because the calling app only needs to know the service name <domain>/<service> to be able to use call_service(). It doesn’t need to reference or know anything about the app that provides the service. See service registration for more details on how to register services.

Sometimes in development it’s useful to intentionally create a dependency so that apps get reloaded together as files change. This can be done with the dependencies directive in the app configuration.

  # conf/apps/apps.yaml
  my_provider:
    module: provider
    class: Provider

  my_consumer:
    module: consumer
    class: Consumer
    dependencies:
      - my_provider

In this example, both apps would get reloaded if anything in provider.py changes, and the my_consumer app is guaranteed to be loaded after the my_provider app.

Imports

Apps in AppDaemon can import from other python files in the apps directory, and it’s a common pattern to have a single file containing global data that gets imported by multiple other apps.

This shows a complete example of defining some things in a single file globals.py that are used by both apps defined in app_a.py and app_b.py.

Example App Directory Structure with Globals
  conf/apps
  ├── apps.yaml
  ├── globals.py
  └── my_apps
      ├── app_a.py
      └── app_b.py
Example App Configuration File
  # conf/apps/apps.yaml
  AppA:
    module: app_a
    class: AppA
    dependencies:
      - AppB # This is only set to demonstrate forcing it to load after AppB

  AppB:
    module: app_b
    class: AppB
Example Global File
  # conf/apps/globals.py
  from enum import Enum


  GLOBAL_VAR = "Hello, World!"


  class ModeSelect(Enum):
      MODE_A = 'mode_a'
      MODE_B = 'mode_b'
      MODE_C = 'mode_c'

  GLOBAL_MODE = ModeSelect.MODE_B
# conf/apps/app_a.py
from appdaemon.adapi import ADAPI
from globals import GLOBAL_MODE, GLOBAL_VAR


class AppA(ADAPI):
    def initialize(self) -> None:
        self.log(GLOBAL_VAR)
        self.log(f'Global mode is set to: {GLOBAL_MODE.value}')

    def terminate(self) -> None: ...
# conf/apps/app_b.py
from appdaemon.adapi import ADAPI
from globals import GLOBAL_MODE, GLOBAL_VAR


class AppB(ADAPI):
    def initialize(self) -> None:
        self.log(GLOBAL_VAR)
        self.log(f'Global mode is set to: {GLOBAL_MODE.value}')

    def terminate(self) -> None: ...

AppDaemon understands that both app_a.py and app_b.py depend on globals.py because of the import statement, so any changes to globals.py will effectively trigger a reload of both AppA and AppB. Just for the example, AppA was given a dependency on AppB, which will cause it to always stopped before AppB and always started after AppB.

For example, if GLOBAL_MODE is set to ModeSelect.MODE_C in globals.py, the log output would look like this:

INFO AppDaemon: Calling initialize() for AppB
INFO AppB: Hello, World!
INFO AppB: Global mode is set to: mode_b
INFO AppDaemon: Calling initialize() for AppA
INFO AppA: Hello, World!
INFO AppA: Global mode is set to: mode_b
...
INFO AppDaemon: Calling terminate() for 'AppA'
INFO AppDaemon: Calling terminate() for 'AppB'
INFO AppDaemon: Calling initialize() for AppB
INFO AppB: AppB Initialized
INFO AppB: Hello, World!
INFO AppB: Global mode is set to: mode_c
INFO AppDaemon: Calling initialize() for AppA
INFO AppA: AppA Initialized
INFO AppA: Hello, World!
INFO AppA: Global mode is set to: mode_c

Globals

Global Modules

Global modules are deprecated and will be removed in a future release. AppDaemon now automatically tracks and resolves dependencies by parsing files using the ast package from the standard library.

This is a legacy feature, but apps still have the ability to access a variable that’s shared globally across all apps in their self.global_vars attribute. Accessing this variable is wrapped with a the global lock, so it is safe to read and write between threads, although it’s advised to lock entire methods with the global_lock decorator.

In this example, the global_vars would remain locked throughout the duration of the do_something method.

# conf/apps/simple.py
from appdaemon import adbase as ad
from appdaemon.adapi import ADAPI

class SimpleApp(ADAPI):
    def initialize(self) -> None:
        self.do_something()

    @ad.global_lock
    def do_something(self):
        vars = self.global_vars
        ... # do some operations
        self.global_vars = vars

App Priorities

The priority system is complementary to the dependency system, but they are trying to solve different problems. Dependencies should be used when an app literally depends upon another, for instance, it is using variables stored in it with the get_app() call. Priorities should be used when an app does some setup for other apps but doesn’t provide variables or code for the dependent app. An example of this might be an app that sets up some sensors in Home Assistant, or sets some switch or input_slider to a specific value. It may be necessary for that setup to be performed before other apps are started, but there is no requirement to reload those apps if the first app changes.

To add a priority to an app, simply add a priority entry to its configuration. e.g.:

downstairs_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.downstairs_hall
  light: light.downstairs_hall
  priority: 10

Priorities can be any floating point number, and the lower the value, the higher the priority. All apps are guaranteed to load and start before apps that have a higher priority number. However, explicitly declared dependencies will always take precedence over priorities. By default all apps have a priority of 50. It’s therefore possible to cause modules to be loaded before or after modules without a priority explicitly set.

App Log

Starting from AD 4.0, it is now possible to determine which log as declared by the user, will be used by Apps by default when using the self.log() within the App; this can be very useful for debugging purposes. This is done by simply adding the log: directive entry, to its parameters. e.g.:

downstairs_motion_light:
  module: motion_light
  class: MotionLight
  sensor: binary_sensor.downstairs_hall
  light: light.downstairs_hall
  log: lights_log

By declaring the above, each time the function self.log() is used within the App, the log entry is sent to the user defined lights_log. It is also possible to write to another log, within the same App if need be. This is done using the function self.log(text, log='main_log'). Without using any of the aforementioned log capabilities, all logs from apps by default will be sent to the main_log.

AppDir Structure

So far, we have assumed that all apps and their configuration files are placed in a single directory. This works fine for simple setups but as the number of apps grows, it can be useful to organize them into subdirectories. AppDaemon will automatically search all subdirectories of the apps directory for apps and configuration files. This means that you can have a directory structure like this:

conf/apps
├── app1
│   ├── app1.py
│   └── app1.yaml
├── app2
│   ├── app2.py
│   └── app2.yaml
├── common
│   ├── my_globals.py
│   └── utils.py
└── some
    └── deep
        └── path
            ├── app3.py
            └── app3.yaml

In this example, AppDaemon will find all the apps defined in app1.yaml, app2.yaml, and even app3.yaml, despite it being deep in a subdirectory. Each of those files would define apps using module: app1 or module: app2 etc. to refer to their respective python modules.

Additionally, apps in app1.py, app2.py, and app3.py can import things directly from my_globals.py and utils.py like this:

# app1/app1.py
from appdaemon.adapi import ADAPI

from my_globals import MY_GLOBAL_VAR
from utils import my_util_function

class MyApp(ADAPI):
    def initialize(self):
        ... # app code would go here

Note text

Note that there are no relative paths here. AppDaemon handles adding all the relevant subdirectories to the import path, which allows them to be directly imported, as if the files were next to each other. Furthermore, AppDaemon understands that app1.py depends on both my_globals.py and utils.py, so if either of those files change, AppDaemon will reload app1.py automatically.

App Packages

As app complexity increases, it’s often useful to break the logic apart into multiple files, and sometimes these modules have the same name as modules in other directories. For example, what if an app needed its own set of utils? The module names can be managed by using __init__.py files.

conf/apps
├── my_app
│   ├── __init__.py
│   ├── foo.py
│   ├── apps.yaml
│   └── utils.py
├── common
│   ├── ... # other common modules
│   └── utils.py
... # more apps down here

In this example foo.py can import from both utils.py modules like this, which uses package relative imports to reference the utils.py next to it as distinct from the one in the common directory

  # my_app/foo.py
  from appdaemon.adapi import ADAPI

  from utils import global_util_function

  from .utils import specific_util_function

  class MyApp(ADAPI):
      def initialize(self):
          ... # app code would go here

Using the __init__.py file indicates to Python/AppDaemon that the directory containing it is a package, and as such the its import name changes slightly. The apps.yaml file needs to be updated to reflect this.

  # my_app/apps.yaml
  my_app:
    module: my_app.foo    # not just `foo`
    class: MyApp

Plugin Reloads

When a plugin reloads e.g., due to the underlying system restarting, or a network issue, AppDaemon’s default assumption is that all apps could potentially be dependent on that system, and it will force a restart of every App. It is possible to modify this behavior at the individual App level, using the plugin parameter in apps.yaml. Specifying a specific plugin or list of plugins will force the App to reload after the named plugin restarts.

For a simple AppDaemon install, the appdaemon.yaml file might look something like this:

appdaemon:
  threads: 10
  plugins:
    HASS:
      type: hass
      ha_url: <some_url>
      ha_key: <some_key>

In this setup, there is only one plugin, and it is called HASS - this will be the case for most AppDaemon users.

To make an App explicitly reload when only this plugin and no other is restarted (e.g., in the case when HASS restarts or when AppDaemon loses connectivity to HASS), use the plugin parameter like so:

appname:
  module: some_module
  class: some_class
  plugin: HASS

If you have more than one plugin, you can make an App dependent on more than one plugin by specifying a YAML list:

appname:
  module: some_module
  class: some_class
  plugin:
    - HASS
    - OTHERPLUGIN

If you want to prevent the App from reloading at all, just set the plugin parameter to some value that doesn’t match any plugin name, e.g.:

appname:
  module: some_module
  class: some_class
  plugin: NONE

Note, that this only effects reloading at plugin restart time:

  • apps will be reloaded if the module they use changes

  • apps will be reloaded if their apps.yaml changes

  • apps will be reloaded when a change to or from DST (Daylight Saving Time) occurs

  • apps will be reloaded if an App they depend upon is reloaded as part of a plugin restart

  • apps will be reloaded if changes are made to a global module that they depend upon

Callback Constraints

Users can add constraints when registering callbacks that prevent the callback from being executed unless certain conditions are met. These constraints only apply to the specific callback and registration that they’re used with.

Constraints are a feature of AppDaemon that removes the need for repetition of some common coding checks. Many apps will wish to process their callbacks only when certain conditions are met, e.g., someone is home, and it’s after sunset. These kinds of conditions crop up a lot, and use of app constraints can significantly simplify the logic required within callbacks.

Put simply, constraints are one or more conditions on callback execution that can be applied in different ways. App’s callbacks will only be executed if all of the constraints are met. If a constraint is absent, it will not be checked for.

Applying Constraints

Constraints can be applied to callbacks in various ways:

App Level Constraints

Users can define constraints at the app level in the configuration file. These constraints apply to every callback registered by that app.

An App can have as many or as few constraints as are required. When more than one constraint is present, they must all evaluate to true to allow the callbacks to be called. Constraints becoming true are not an event in their own right, but if they are all true at a point in time, the next callback that would otherwise be blocked due to constraint failure will now be called. Similarly, if one of the constraints becomes false, the next callback that would otherwise have been called will be blocked.

For example, an app constraint based on time can be added to an App by adding parameters to its configuration like this:

some_app:
  module: some_module
  class: SomeClass
  constrain_start_time: sunrise
  constrain_end_time: sunset

The initialize() function will be called for SomeClass, during which it can still register as many callbacks as it desires. However, because constraints defined in the configuration file are checked before any callback for that app is executed, no callbacks will be executed for some_app unless it is between sunrise and sunset.

Callback Level Constraints

Constraints can also be applied when registering a callback that will only be applied to that callback.

For example:

self.listen_state(self.motion, "binary_sensor.drive", constrain_presence="everyone")
constraint = "input_select.house_mode,Day,Evening,Night"
self.listen_state(self.motion, "input_select.drive", constrain_input_select=constraint)

State constraints are a way to constrain callbacks based on the state of an entity. This is useful when wanting to evaluate a state, to check if it is within a certain range or in a list. They can only be applied when registering a callback, and will only apply to that registration.

For example:

self.listen_state(
    self.state_cb,
    "light.0x0017880103ea737f_light",
    attribute="brightness",
    constrain_state=lambda  x: x > 150)

This constraint will prevent the execution of the callback unless the brightness is a value greater than 150.

AppDaemon Constraints

Some constraints are supplied by AppDaemon itself and are available to all apps.

time

The time constraint consists of 2 variables, constrain_start_time and constrain_end_time. Callbacks will only be executed if the current time is between the start and end times.

  • If both are absent no time constraint will exist

  • If only start is present, end will default to 1 second before midnight

  • If only end is present, start will default to midnight

The times are specified in a string format with one of the following formats:

  • HH:MM:SS - the time in Hours Minutes and Seconds, 24 hour format.

  • sunrise|sunset [+|- HH:MM:SS]- time of the next sunrise or sunset with an optional positive or negative offset in Hours Minutes and seconds

The time based constraint system correctly interprets start and end times that span midnight.

# Run between 8am and 10pm
constrain_start_time: "08:00:00"
constrain_end_time: "22:00:00"
# Run between sunrise and sunset
constrain_start_time: sunrise
constrain_end_time: sunset
# Run between 45 minutes before sunset and 45 minutes after sunrise the next day
constrain_start_time: sunset - 00:45:00
constrain_end_time: sunrise + 00:45:00

days

The day constraint consists of as list of days for which the callbacks will fire, e.g.,

constrain_days: mon,tue,wed

Other constraints may be supplied by the plugin in use.

HASS Plugin Constraints

The HASS plugin supplies several types of constraints:

HASS-Specific Constraints

Argument

Value

Description

constrain_input_boolean

<entity_id>, <value>

Constrain based on the value of an input boolean

constrain_input_select

<entity_id>,<value>

Constrain based on the value of an input select

constrain_presence

everyone, anyone, or noone

Constrain based on presence of device trackers

constrain_person

<entity_id>

Constrain based on entities in the person domain

constrain_input_boolean

By default, constrain_input_boolean prevents callbacks unless the specified input_boolean is set to on. This is useful to allow certain apps to be turned on and off from the user interface, for example:

some_app:
  module: some_module
  class: SomeClass
  constrain_input_boolean: input_boolean.enable_motion_detection

If you want to reverse the logic so the constraint is only called when the input_boolean is off, use the optional state parameter by appending ,off to the argument, for example:

some_app:
  module: some_module
  class: SomeClass
  constrain_input_boolean: input_boolean.enable_motion_detection,off

If you want to constrain on multiple input_boolean entities, you can provide the constraints as a yaml list, for example:

some_app:
  module: some_module
  class: SomeClass
  constrain_input_boolean:
    - input_boolean.enable_motion_detection
    - binary_sensor.weekend,off

Note that the default behavior if the input_boolean doesn’t exist is to not constrain.

constrain_input_select

The constrain_input_select constraint prevents callbacks unless the specified input_select is set to one or more of the nominated (comma separated) values. This is useful to allow certain apps to be enabled/disabled according to some flag, e.g., a house mode flag.

# Single value
constrain_input_select: input_select.house_mode,Day
# or multiple values
constrain_input_select: input_select.house_mode,Day,Evening,Night

If you want to constrain on multiple input_select entities, you can provide the constraints as a yaml list

some_app:
  module: some_module
  class: SomeClass
  constrain_input_select:
    - input_select.house_mode,Day
    - sensor.day_of_week,Monday,Wednesday,Friday

constrain_presence

The constrain_presence constraint will constrain based on presence of device trackers. It takes 3 possible values:

  • noone - only allow callback execution when no one is home

  • anyone - only allow callback execution when one or more person is home

  • everyone - only allow callback execution when everyone is home

constrain_presence: anyone
# or
constrain_presence: everyone
# or
constrain_presence: noone

constrain_person

The constrain_person constraint will constrain based on presence of person entities trackers. It takes 3 possible values:

  • noone - only allow callback execution when no one is home

  • anyone - only allow callback execution when one or more person is home

  • everyone - only allow callback execution when everyone is home

constrain_person: anyone
# or
constrain_person: everyone
# or
constrain_person: noone

AppDaemon and Threading

AppDaemon is multi-threaded. This means that any time code within an App is executed, it is executed by one of many threads. This is generally not a particularly important consideration for this application; in general, the execution time of callbacks is expected to be far quicker than the frequency of events causing them. By default, AppDaemon protects Apps from threading considerations by pinning each App to a specific thread, which means it is not possible for an App to be running in more than one thread at a time. In extremely busy systems this may cause a reduction in performance but this is unlikely.

By default, each App gets its own unique thread to run in. This is generally more threads than are required but it prevents badly behaved apps from blocking other apps pinned to the same thread. This organization can be optimized to use fewer threads if desired by using some of the advanced options below. AppDaemon will dynamically manage the threads for you, creating enough for each App, and adding threads over the lifetime of AppDaemon if new apps are added, to guarantee they all get their own thread.

For most users, threading should be left at the defaults, and things will behave sensibly. If however, you understand concurrency, locking, and re-entrant code, read on for some additional advanced options.

Thread Hygiene

An additional caveat of a threaded worker pool environment is that it is the expectation that none of the callbacks tie threads up for a significant amount of time. To do so would eventually lead to thread exhaustion, which would make the system run behind events. No events would be lost as they would be queued, but callbacks would be delayed, which is a bad thing.

Given the above, NEVER use Python’s time.sleep() if you want to perform an operation some time in the future, as this will tie up a thread for the period of the sleep. Instead, use the scheduler’s run_in() function which will allow you to delay without blocking any threads.

Disabling App Pinning

If you know what you are doing and understand the risks, you can disable AppDaemon’s App Pinning, partially or totally. AppDaemon gives you a huge amount of control, allowing you to enable or disable pinning of individual apps, all apps of a certain class, or even down to the callback level. AppDaemon also lets you explicitly choose which thread apps or callbacks run on, resulting in extremely fine-grained control.

If you disable App pinning, you will start with a default number of 10 threads, but this can be modified with the total_threads setting in appdaemon.yaml.

To disable App Pinning globally within AppDaemon set the AppDaemon directive pin_apps to false within the AppDaemon.yaml file and App pinning will be disabled for all apps. At this point, it is possible for different pieces of code within the App to be executed concurrently, so some care may be necessary if different callbacks, for instance, inspect and change shared variables. This is a fairly standard caveat with concurrent programming, and AppDaemon supplies a simple locking mechanism to help avoid this.

Simple Callback Level Locking

The real issue here is that callbacks in an unpinned App can be called at the same time, and even have multiple threads running through them at the same time. To add locking and avoid this, AppDaemon supplies a decorator called ad.app_lock. If you use this with any callbacks that manipulate instance variables, you will ensure that there will only be one thread accessing the variables at one time.

Consider the following App which schedules 1000 callbacks all to run at the exact same time, and manipulate the value of self.important_var:

import datetime

from appdaemon.plugins.hass import Hass

class Locking(Hass):
    def initialize(self):
        self.important_var = 0

        now = datetime.datetime.now()
        target = now + datetime.timedelta(seconds=2)
        for i in range (1000):
            self.run_at(self.callback, target)

    def callback(self, **kwargs):
        self.important_var += 1
        self.log(self.important_var)

As it is, it will result in unexpected results because self.important_var can be manipulated by multiple threads at once - for instance, a thread could get the value, add one to it and be just about to write it when another thread jumps in with a different value, which is immediately overwritten. Indeed, when this is run, the output shows just that:

2018-11-04 16:07:01.615683 INFO lock: 981
2018-11-04 16:07:01.616150 INFO lock: 982
2018-11-04 16:07:01.616640 INFO lock: 983
2018-11-04 16:07:01.617781 INFO lock: 986
2018-11-04 16:07:01.584471 INFO lock: 914
2018-11-04 16:07:01.621809 INFO lock: 995
2018-11-04 16:07:01.614406 INFO lock: 978
2018-11-04 16:07:01.622616 INFO lock: 997
2018-11-04 16:07:01.619447 INFO lock: 990
2018-11-04 16:07:01.586680 INFO lock: 919
2018-11-04 16:07:01.619926 INFO lock: 991
2018-11-04 16:07:01.620401 INFO lock: 992
2018-11-04 16:07:01.620897 INFO lock: 993
2018-11-04 16:07:01.622156 INFO lock: 996
2018-11-04 16:07:01.603427 INFO lock: 954
2018-11-04 16:07:01.621381 INFO lock: 994
2018-11-04 16:07:01.618622 INFO lock: 988
2018-11-04 16:07:01.623005 INFO lock: 998
2018-11-04 16:07:01.623968 INFO lock: 1000
2018-11-04 16:07:01.623519 INFO lock: 999

However, if we add the decorator to the callback function like so:

  import datetime

  from appdaemon import adbase as ad
  from appdaemon.plugins.hass import Hass

  class Locking(Hass):
      def initialize(self):
          self.important_var = 0

          now = datetime.datetime.now()
          target = now + datetime.timedelta(seconds=2)
          for i in range (1000):
              self.run_at(self.callback, target)

      @ad.app_lock
      def callback(self, **kwargs):
          self.important_var += 1
          self.log(self.important_var)

The result is what we would hope for since self.important_var is only being accessed by one thread at a time:

2018-11-04 16:08:54.545795 INFO lock: 981
2018-11-04 16:08:54.546202 INFO lock: 982
2018-11-04 16:08:54.546567 INFO lock: 983
2018-11-04 16:08:54.546976 INFO lock: 984
2018-11-04 16:08:54.547563 INFO lock: 985
2018-11-04 16:08:54.547938 INFO lock: 986
2018-11-04 16:08:54.548407 INFO lock: 987
2018-11-04 16:08:54.548815 INFO lock: 988
2018-11-04 16:08:54.549306 INFO lock: 989
2018-11-04 16:08:54.549671 INFO lock: 990
2018-11-04 16:08:54.550133 INFO lock: 991
2018-11-04 16:08:54.550476 INFO lock: 992
2018-11-04 16:08:54.550811 INFO lock: 993
2018-11-04 16:08:54.551170 INFO lock: 994
2018-11-04 16:08:54.551684 INFO lock: 995
2018-11-04 16:08:54.552022 INFO lock: 996
2018-11-04 16:08:54.552651 INFO lock: 997
2018-11-04 16:08:54.553033 INFO lock: 998
2018-11-04 16:08:54.553474 INFO lock: 999
2018-11-04 16:08:54.553890 INFO lock: 1000

The above scenario is only an issue when thread pinning is disabled. However, another issue with threading arises when apps call each other and modify variables using the get_app() call, regardless of whether or not apps are pinned. If a particular App is called at the same time from several different apps using get_app(), the App in question will potentially be running on many threads at the same time, and any local resources such as instance variables that are updated could be corrupted. @ad.app_lock will also work well to address this situation, if it is applied to the function in the App that is being called. This will force the function to lock using the local lock of the App being called and will enable thread-safe operation.

app1:

my_app = get_app("app2")
my_app.myfunction()

app2:

@ad.app_lock
def my_function()
    self.variable + = 1

Global Locking

The above style of locking works well for the protection of variables within a single App and across apps using get_app(). However, another area where threading might be of concern is if apps are accessing and modifying the dictionary of the global variables which has no locking.

The solution is a global locking decorator called @ad.global_lock:

@ad.global_lock
def so_something_with_global_vars()
    self.global_vars += 1

Per-App Pinning

Individual apps can be set to override the global AppDaemon setting for App Pinning by use of the pin_app directive in apps.yaml:

module: test
class: Test
pin_app: false

So if for instance, AppDaemon is set to globally pin apps, the above example will override that and make the App unpinned.

Likewise, if the default is to globally unpin apps, setting pin_app to true will pin the App.

In addition to controlling pinning, it is also possible to specify the exact thread an App’s callbacks will run on, using the pin_thread directive:

module: test
class: Test
pin_app: true
pin_thread: 6

This will result in all callbacks for this App being run by thread 6. The pin_thread directive will be ignored if pin_app is set to false, or if pin_app is not specified and the global setting is to not pin apps.

Per Class Pinning

In addition to per-App pinning, it is possible to pin an entire class so that all apps running that code can be pinned or not. This is achieved using an API call, usually in the initialize() function that will control whether or not the App is pinned, which will also apply to all apps of the same type since they share the code. Pinning can be enabled or disabled, and thread selected using the pinning API calls:

  • set_app_pin()

  • get_app_pin()

  • set_pin_thread()

  • get_pin_thread()

These API calls are dynamic, so it is possible to pin and unpin an App as required as well as select the thread it will run on at any point in the Apps lifetime. Callbacks for the scheduler, events or state changes will inherit the values currently set at the time the callback is registered:

# Turn on app pinning
self.set_app_pin(True)
# Select a thread
self.set_pin_thread(5)
# Set a scheduler callback for an hour hence
self.run_in(my_callback, 3600)
# Change the thread
self.set_pin_thread(3)
# Set a scheduler callback for 2 hours hence
self.run_in(my_callback, 7200)

The code above will result in 2 callbacks, the first will run on thread 5, the second will run on thread 3.

Per Callback Pinning

Per Class Pinning described above, despite its dynamic nature is really intended to be a set and forget setup activity in the apps initialize() function. For more dynamic use, it is possible to set the pinning and thread at the callback level, using the pin and pin_thread parameters to scheduler calls and listen_state() and listen_event(). These parameters will override the default settings for the App as set in apps.yaml or via the API calls above, but just for the callback in question.

# Turn off app pinning
self.set_app_pin(True)
# Select a thread
self.set_pin_thread(5)
# Set a scheduler callback for an hour hence
self.run_in(my_callback, 3600, pin=False)

The above callback will not be pinned.

# Turn off app pinning
set_app_pin(True)
# Select a thread
set_pin_thread(5)
# Set a scheduler callback for an hour hence
run_in(my_callback, 3600, pin_thread=9)

The above callback will be run on thread 9, overriding the call to set_pin_thread().

# Set a scheduler callback for an hour hence
run_in(my_callback, 3600, pin=True)

The above code is an edge case, if the global or App default is set to not pin. In this case, there won’t be an obvious thread to use since it isn’t specified, so the callback will default to run on thread 0.

Restricting Threads for Pinned Apps

For some usages in mixed pinned and non-pinned environments, it may be desirable to reserve a block of thread specifically for pinned apps. This can be achieved by setting the pin_threads directive in AppDamon.yaml:

pin_threads: 5

In the above example, 5 threads will be reserved for pinned apps, meaning that pinned apps will only run on threads 0 - 4, and will be distributed among them evenly. If the system has 10 threads total, threads 5 - 9 will have no pinned apps running on them, representing spare capacity. In order to utilize the spare threads, you can code apps to explicitly run on them, or set them in the apps.yaml, perhaps reserving threads for specific high priority apps, while the rest of the apps share the lower priority threads. Another way to manage this is via the selection of an appropriate scheduler algorithm.

pin_threads will default to the actual number of threads, if App pinning is turned on globally, and it will default to 0 if App pinning is turned off globally. In a mixed setting, if you have any unpinned apps at all you must ensure that pin_threads is set to a value less than threads.

Scheduler Algorithms

When apps are pinned, there is no choice necessary as to which thread will run a given callback. It will either be selected by AppDaemon, or explicitly specified by the user for each App. For the remainder of unpinned Apps, AppDaemon must make a choice as to which thread to use, in an attempt to keep the load balanced. There is a choice of 3 strategies, set by the load_distribution directive in appdaemon.yaml:

  • roundrobin (default) - distribute callbacks to threads in a sequential fashion, one thread after another, starting at the beginning when all threads have had their turn. Round Robin scheduling will honor the pin_threads directive and only use threads not reserved for pinned apps.

  • random - distribute callbacks to available threads in a random fashion. Random will also honor the pin_threads directive

  • load - distribute callbacks to the least busy threads (measured by their Q size). Since Load based scheduling is dynamically responding to load, it will take all threads into consideration, including those reserved for pinned apps.

For example:

load_distribution: random

A Final Thought on Threading and Pinning

Although pinning and scheduling has been thoroughly tested, in current real-world applications for AppDaemon, very few of these considerations matter, since in most cases AppDaemon will be able to respond to a callback immediately, and it is unlikely that any significant scheduler queueing will occur unless there are problems with apps blocking threads. At the rate that most people are using AppDaemon, events come in a few times a second, and modern hardware can usually handle the load pretty easily. The considerations above will start to matter more when event rates become a lot faster, by at least an order of magnitude. That is now a possibility with the recent upgrade to the scheduler allowing sub-second tick times, so the ability to lock and pin apps were added in anticipation of new applications for AppDaemon that may require more robust management of apps and much higher event rates.

Async Apps

Almost always unnecessary

It’s almost never advantageous to use async programming in AppDaemon apps. The AppDaemon thread model already effectively runs every app’s callback in an async way. Regular callbacks are submitted to thread workers in a non-blocking way from the async loop in the main thread and then awaited. Async callbacks will be run in the main thread, so you can accidentally block the entire AppDaemon process if you’re not careful. Only use async programming sparingly and if you know what you’re doing.

Despite not being recommended, AppDaemon does support the partial or complete use of async programming in apps. Coroutine functions (defined with async def) can be used in place of regular callback functions. AppDaemon will create an async task that schedules it to run in the main thread whenever the callback is triggered.

Apps can be a mix of sync and async callbacks as desired. A fully async app might look like this:

  from appdaemon.plugins.hass import Hass


  class AsyncApp(Hass):
      async def initialize(self):
          # Runs self.delayed_callback in 10 seconds
          # Maybe access an async library to initialize something
          self.handle = await self.run_in(self.delayed_callback, delay=10)

      async def delayed_callback(self, **kwargs):
          # do some async stuff

          # Sleeps are perfectly acceptable
          await self.sleep(10)

          # Call another coroutine
          await my_function()

      async def my_function(self):
          ... # More async stuff here

Async Pitfalls

A major complication of using async callbacks is that because they are run in the main thread, many methods for the API classes return async Task objects instead of the result of the method. In the example above, self.run_in returns a Task object instead of a str handle like it normally would. To get the normal result of the method, the task needs to be awaited.

This will not give the expected result - the handle will be a Task object, not a str:

async def some_method(self):
    handle = self.run_in(self.callback, delay=30)

This, however, will return a str handle as expected:

async def some_method(self):
    handle = await self.run_in(self.callback, delay=30)

Async Advantages

  • Async programming can sometimes provide performance benefits in situations where there are many simulatneous I/O bound tasks happening at once.

  • Some external libraries are designed with an async interface, and intended to be used that way.

  • Scheduling heavily concurrent tasks is very easy using async

  • Using sleep() in async apps is not harmful to the overall performance of AppDaemon as it is in regular sync apps

Async Tools

AppDaemon supplies a number of helper functions to make things a little easier:

Creating Tasks

Although it’s possible to use the asyncio.create_task() function from inside async callbacks, it’s not recommended because if any tasks created this way are not done when the app is reloaded or terminated, they won’t be cleaned up. This can lead to unexpected behavior, as the tasks will continue to run in the background and might get recreated when the app starts again. Instead, it’s recommended to use a helper method called create_task() method that wraps asyncio.create_task() with logic to clean up the task when the app is reloaded or terminated.

Using the Thread Pool

The ADAPI class provides a method called run_in_executor() that allows the user to run a function in the internal ThreadPoolExecutor. This effectively allows the user to run blocking, sync code in a separate thread as if it was async, which prevents blocking any of the worker threads or the main thread. Otherwise, a long-running callback would block whatever thread it’s in, which can cause problems. A standard pattern is to use other threads for I/O bound tasks, such as file or network access.

Sleeping

Sleeping in Apps is perfectly fine using the async model. For this purpose, AppDaemon provides the sleep() method. If this function is used in a non-async callback, it will raise an exception.

Async Threading Considerations

  • Bear in mind, that although the async programming model is single threaded, in an event-driven environment such as AppDaemon, concurrency is still possible, whereas in the pinned threading model it is eliminated. This may lead to requirements to lock data structures in async apps.

  • By default, AppDaemon creates a thread for each App (unless you are managing the threads yourself). For a fully async app, the thread will be created but never used.

  • If you have a 100% async environment, you can prevent the creation of any threads by setting total_threads: 0 in appdaemon.yaml

Callbacks

A large proportion of home automation revolves around waiting for something to happen and then reacting to it - a light level drops, the sun rises, a door opens, etc. Apps are able to register callbacks for these events, and AppDaemon will handle calling them as necessary.

Apps in AppDaemon are merely groups of these callbacks, so when the callbacks are not being executed, apps consume very little resources.

There are 4 kinds of callback in AppDaemon, each with their own methods in ADAPI.

AppDaemon Callbacks

Type

API Method

Description

Event

listen_event()

react to a specific event being fired

Scheduler

run_once(), run_in(), run_at(), etc.

react to a specific time or interval

State

listen_state()

react to a change in state

Log

listen_log()

called whenever a log entry is made

Event Callbacks

More information on events in AppDaemon.

Users can register event callbacks with calls to listen_event(). AppDaemon will handle executing the callback when the event is fired.

For example, this registers a callback for an event some_event:

self.listen_event(self.my_callback, "some_event")

Event callbacks are expected to have a specific signature. For legacy compatibility, callbacks without the **kwargs expansion will still work. AppDaemon will automatically determine the correct way to call the function when it’s executed.

def my_callback(self, event_type: str, data: dict[str, Any], **kwargs: Any) -> None:
    ... # do some useful work here

def my_legacy_callback(self, event_type, data, kwargs) -> None:
    ... # do some useful work here

The data argument is a dict containing data sent with the event when it’s fired, which varies depending on the event, and kwargs is a dict of data that comes from the call to listen_event().

self.listen_event(self.my_callback, "some_event", my_kwarg=123)

These callbacks are equivalent:

def my_callback(self, event_type, data, **kwargs):
    my_kwarg = kwargs["my_kwarg"]
    self.log(f'My kwarg: {my_kwarg}')

def my_callback(self, *_, my_kwarg: int, **kwargs):
    self.log(f'My kwarg: {my_kwarg}')

Filtering Events

Arguments that were used to register the event callback will be used to filter the events, but only if the events have keys that match the arguments. For example, registering a callback like this will cause it to only be called when the event has a matching entity_id key in its data:

  from datetime import datetime

  from appdaemon.adapi import ADAPI


  class ButtonHandler(ADAPI):
      def initialize(self):
          # Listen for a button press event with a specific entity_id
          self.listen_event(
              self.minimal_callback,
              'call_service',
              service='press',
              entity_id='input_button.test_button,
          )

      def minimal_callback(self, event_type: str, data: dict[str, Any], **kwargs: Any) -> None:
          self.log(f'Button pressed')

      # Another example callback
      def alternate_callback(self, event_type: str, data: dict[str, Any], **kwargs: Any) -> None:
          match data:
              case {
                  "service_data": {"entity_id": eid},
                  "metadata": {"time_fired": time_fired}
              }:
                  friendly_name = self.get_state(eid, attribute='friendly_name')
                  time_fired = datetime.fromisoformat(time_fired).astimezone(self.AD.tz)
                  fmt = "%I:%M:%S %p"
                  self.log(f'{friendly_name} was pressed at {time_fired.strftime(fmt)}')
                  self.log(f'Kwargs: {kwargs}')
              case _:
                  self.log(f'Unhandled button press: {data}', level='WARNING')

More examples:

self.listen_event(self.mode_event, "MODE_CHANGE")

# Listen for a minimote event activating scene 3:
self.listen_event(self.generic_event, "zwave_js_value_notification", value=3)

# Listen for a minimote event activating scene 3 from a specific minimote:
self.listen_event(self.generic_event, "zwave_js_value_notification", node_id="11", value=3)

# Listen for a minimote event activating scene 3 from one of several minimotes:
self.listen_event(
    self.generic_event, "zwave_js_value_notification",
    node_id=lambda x: x in ["11", "14", "22"],
    value=3
)

Scheduler Callbacks

More information about AppDaemon’s scheduler.

Users can schedule callbacks in the AppDaemon scheduler using various time-based methods such as run_in, run_at, run_daily, etc. AppDaemon will handle executing the callback at the scheduled time.

Scheduled callbacks are expected to have a specific signature, which looks like this:

def my_callback(self, **kwargs):
    ... # do some useful work here

For legacy compatibility, callbacks without the keyword argument expansion will still work. AppDaemon will automatically determine the correct way to call the function when it executes it.

def my_callback(self, kwargs):
    ... # do some useful work here

State Callbacks

More information on states in AppDaemon.

Users can register callbacks for state changes with calls to self.listen_state(...). AppDaemon will handle executing the callback when the state changes.

For example, this registers a callback for all state changes on the entity binary_sensor.drive:

self.listen_state(self.my_callback, "binary_sensor.drive")

This example only executes when the state changes to on:

self.listen_state(self.my_callback, "binary_sensor.drive", new="on")

State callbacks can be named anything, but are expected to have a specific signature, which looks like this:

def my_callback(self, entity, attribute, old, new, **kwargs):
    ... # do some useful work here

For legacy compatibility, callbacks without the keyword argument expansion will still work. AppDaemon will automatically determine the correct way to call the function when it executes it.

def my_callback(self, entity, attribute, old, new, kwargs):
    ... # do some useful work here

Log Callbacks

Constraints

Constraints can be applied when registering a callback. Refer to callback level constraints for more information.

User Arguments

Users are able to specify additional keyword arguments to be passed to the callback via the standard Python **kwargs mechanism. Keyword arguments are then available as a standard Python dictionary in the callback.

The only restriction is that they cannot be the same as any constraint name for obvious reasons. For example, to pass the parameter arg1=123 through to a callback you would register a callback as follows:

self.listen_state(self.motion, "binary_sensor.motion_sensor_01", arg1=123)

The value is available in the callback as follows. Note that arg1 can be renamed to anything as long as it doesn’t conflict with the names of other arguments.

def motion(self, entity, attribute, old, new, arg1, **kwargs):
    self.log(f"Arg1 is {arg1}")

Which is equivalent to:

def motion(self, entity, attribute, old, new, **kwargs):
    arg1 = kwargs["arg1"]
    self.log(f"Arg1 is {arg1}")

Events

Events are a fundamental part of how AppDaemon works internally. Plugins fire events and AppDaemon communicates them to apps as required.

For instance, the MQTT plugin will fire an event when a message is received, and the HASS plugin will fire events for all Home Assistant events.

Event Callbacks

Refer to the callbacks section for more information.

AppDaemon Events

In addition to the HASS and MQTT supplied events, AppDaemon adds 3 more events. These are internal to AppDaemon and are not visible on the Home Assistant bus:

AppDaemon Internal Events

Event Type

Namespace

Description

appd_started

global

Fired once when AppDaemon is first started and after Apps are initialized.

app_initialized

admin

Fired when each app is started with {"app": <app_name>} for its data.

app_terminated

admin

Fired when each app is terminated with {"app": <app_name>} for its data after all its callbacks have been removed.

plugin_started

<plugin>

Fired when a plugin notifies AppDaemon that is has started with {"name": <plugin_name>}. Called in the namespace of the plugin.

plugin_stopped

<plugin>

Fired when a plugin notifies AppDaemon that is has stopped with {"name": <plugin_name>}. Called in the namespace of the plugin.

service_registered

<service>

Fired when AppDaemon registers a service with {"namespace": <namespace>, "domain": <domain>, "service": <service>}. Called in the namespace of the service.

service_deregistered

<service>

Fired when AppDaemon deregisters a service with {"namespace": <namespace>, "domain": <domain>, "service": <service>}. Called in the namespace of the service.

stream_connected

admin

Fired when the AD stream connects

stream_disconnected

admin

Fired when the AD stream disconnects

Home Assistant Events

We have already seen how state changes can be propagated to AppDaemon via the HASS plugin - a state change however is merely an example of an event within Home Assistant. There are several other event types, among them are:

  • homeassistant_start

  • homeassistant_stop

  • state_changed

  • service_registered

  • call_service

  • service_executed

  • platform_discovered

  • component_loaded

Using the HASS plugin, it is possible to subscribe to specific events as well as fire off events.

MQTT Events

The MQTT plugin uses events as its primary (and only interface) to MQTT. The model is fairly simple - every time an MQTT message is received, and event of type MQTT_MESSAGE is fired. Apps are able to subscribe to this event and process it appropriately.

Use of Events for Signalling between Home Assistant and AppDaemon

Home Assistant allows for the creation of custom events, and existing components can send and receive them. This provides a useful mechanism for signaling back and forth between Home Assistant and AppDaemon. For instance, if you would like to create a UI Element to fire off some code in Home Assistant, all that is necessary is to create a script to fire a custom event, then subscribe to that event in AppDaemon. The script would look something like this:

alias: Day
sequence:
- event: MODE_CHANGE
  event_data:
    mode: Day

The custom event MODE_CHANGE would be subscribed to with:

self.listen_event(self.mode_event, "MODE_CHANGE")

Home Assistant can send these events in a variety of other places - within automations, and also directly from Alexa intents. Home Assistant can also listen for custom events with its automation component. This can be used to signal from AppDaemon code back to home assistant. Here is a sample automation:

automation:
  trigger:
    platform: event
    event_type: MODE_CHANGE
    ...
    ...

This can be triggered with a call to AppDaemon’s fire_event() as follows:

self.fire_event("MODE_CHANGE", mode = "Day")

Use of Events for Interacting with HADashboard

HADashboard listens for certain events. An event type of “hadashboard” will trigger certain actions such as page navigation. For more information see the Dashboard configuration pages

AppDaemon provides convenience functions to assist with this.

HASS Presence

Presence in Home Assistant is tracked using Device Trackers. The state of all device trackers can be found using the get_state() call. However, AppDaemon provides several convenience functions to make this easier.

Writing to Logfiles

AppDaemon uses 2 separate logs - the general log and the error log. An App can write to either of these using the supplied convenience methods log() and error(), which are provided as part of parent AppDaemon class, and the call will automatically prepend the name of the App making the call.

The functions are based on the Python logging module and are able to pass through parameters for interpolation, and additional parameters such as exc_info just as with the usual style of invocation. Use of loggers interpolation method over the use of format() is recommended for performance reasons, as logger will only interpolate of the line is actually written whereas format() will always do the substitution.

The -D option of AppDaemon can be used to specify a global logging level, and Apps can individually have their logging level set as required. This can be achieved using the set_log_level() API call, or by using the special debug argument to the apps settings in apps.yaml:

log_level: DEBUG

In addition, apps can select a default log for the log() call using the log directive in apps.yaml, referencing the section name in appdaemon.yaml. This can be one of the 4 builtin logs, main_log, error_log, diag_log and access_log, or a user-defined log, e.g.:

log: test_log

If an App has set a default log other than one of the 4 built in logs, these logs can still be accessed specifically using either the log= parameter of the log() call, or by getting the appropriate logger object using the get_user_log() call, which also works for default logs.

AppDaemon’s logging mechanism also allows you to use placeholders for the module, function, and line number. If you include the following in the test of your message:

__function__
__module__
__line__

They will automatically be expanded to the appropriate values in the log message.

State Operations

AppDaemon maintains a master state dictionary in memory locally, which is segmented by namespace. When a plugin gets notified of state changes, AppDaemon updates the states namespaces associated with that plugin.

AppDaemon internally fires an event when an entity changes state. This occurs for every state change of every entity, as well as every attribute change. Apps can respond to any or all of these events by registering a callback, which AppDaemon will call when the event gets fired. Apps register callbacks using a self.listen_state(...) call.

The MQTT plugin does not use state at all, and it relies on events to trigger actions, whereas the Home Assistant plugin makes extensive use of state.

State Change Callbacks

Refer to the callbacks section for more information.

A note on Home Assistant State

State within Home Assistant is stored as a collection of dictionaries, one for each entity. Each entity’s dictionary will have some common fields and a number of entity type-specific fields. The state for an entity will always have the attributes:

  • last_updated

  • last_changed

  • state

Any other attributes such as brightness for a lamp will only be present if the entity supports them, and will be stored in a sub-dictionary called attributes. When specifying these optional attributes in the get_state() call, no special distinction is required between the main attributes and the optional ones - get_state() will figure it out for you.

Also, bear in mind that some attributes such as brightness for a light, will not be present when the light is off.

In most cases, the attribute state has the most important value in it, e.g., for a light or switch this will be on or off, for a sensor it will be the value of that sensor. Many of the AppDaemon API calls and callbacks will implicitly return the value of state unless told to do otherwise.

Although the use of get_state() (below) is still supported, as of AppDaemon 2.0.9 it is possible to access HASS state directly as an attribute of the App itself, under the entities attribute.

For instance, to access the state of a binary sensor, you could use:

sensor_state = self.entities.binary_sensor.downstairs_sensor.state

Similarly, accessing any of the entity attributes is also possible:

name = self.entities.binary_sensor.downstairs_sensor.attributes.friendly_name

Publishing State from an App

Using AppDaemon, it is possible to explicitly publish state from an App. The published state can contain whatever you want, and is treated exactly like any other HA state, e.g., to the rest of AppDaemon, and the dashboard it looks like an entity. This means that you can listen for state changes in other apps and also publish arbitrary state to the dashboard via the use of specific entity IDs. To publish state, you will use set_state(). State can be retrieved and listened for with the usual AppDaemon calls.

The Scheduler

AppDaemon contains a powerful scheduler that is able to run with microsecond resolution to fire off specific events at set times, or after set delays, or even relative to sunrise and sunset.

Scheduled Callbacks

Refer to the callbacks section for more information.

Scheduler Randomization

All of the scheduler calls above support 2 additional optional arguments, random_start and random_end. Using these arguments it is possible to randomize the firing of callbacks to the degree desired by setting the appropriate number of seconds with the parameters.

  • random_start - start of range of the random time

  • random_end - end of range of the random time

random_start must always be numerically lower than random_end, they can be negative to denote a random offset before and event, or positive to denote a random offset after an event. The event would be an absolute or relative time or sunrise/sunset depending on which scheduler call you use, and these values affect the base time by the specified amount. If not specified, they will default to 0.

For example:

# Run a callback in 2 minutes minus a random number of seconds between 0 and 60, e.g. run between 60 and 120 seconds from now
self.handle = self.run_in(callback, 120, random_start=-60)
# Run a callback in 2 minutes plus a random number of seconds between 0 and 60, e.g. run between 120 and 180 seconds from now
self.handle = self.run_in(callback, 120, random_end=60, **kwargs)
# Run a callback in 2 minutes plus or minus a random number of seconds between 0 and 60, e.g. run between 60 and 180 seconds from now
self.handle = self.run_in(callback, 120, random_start=-60, random_end=60)

Sunrise and Sunset

AppDaemon has a number of features to allow easy tracking of sunrise and sunset as well as a couple of scheduler functions. Note that the scheduler functions also support the randomization parameters described above, but they cannot be used in conjunction with the offset parameter.

Services

Services within AppDaemon are called to make something happen. For instance, instructing Home Assistant to turn a light on, or instructing AppDaemon itself to reload an App. They’re a way for apps to interact with plugins and other apps without any direct coupling to either.

Services are pre-registered functions that can be called by using their domain and service names with call_service method of one of the API classes. Any app can call any service with this single method, and the services can each accept and return arbitrary parameters. Calling services is the foundation of many of the methods in the API classes.

Services each have a name and are hierarchically organized by namespace and domain, so they are uniquely identified by namespace/domain/service_name. In most cases the namespace is default, so the services are referred to by just domain/service_name.

Changes to Service Calls

As of AppDaemon v4.5.0, how services are called internally has changed. Previously services were “fire and forget”. The service call was sent to the AppDaemon internals and control was returned immediately to the app, which meant that there was no way to know if the service call was actually successful or not.

Now there is always some kind of result. Even if the service itself doesn’t return anything, the result will still be a dict that has some status information from AppDaemon.

Service Registration

Services are generally registered by plugins, but user can also register custom services from apps that can then be called by themselves or other apps. This is useful for apps to interact with each other without any direct coupling.

Registering a custom service is very simple. All that is required is a call to the register_service method with a service name and a reference to the desired function (the callback), and it becomes immediately available for all the other apps to use.

Service Namespace

Inter-app callbacks should be assigned to a User Defined Namespace to avoid collisions with services in other namespaces.

Function Format

The function used for the service only has to have a compatible signature, and the value returned from the function will be returned from later calls to the call_service method. For example:

def my_custom_service(self, namespace: str, domain: str, service: str, **kwargs: Any) -> None:
    self.log(f"Called my custom service: {domain}/{service}")

The service callbacks get called with some positional arguments as well as keyword arguments provided with the service call. The first 3 arguments are the namespace, domain, and service name of the service being called, which can be collected by usings *args like this:

def my_custom_service(self, *args: str, **kwargs: Any) -> None:
    self.log(f'Called my custom service: {"/".join(args)}')

Service callbacks can also accept their own keyword arguments, which can be passed to it when the service is called. This example expects an int as an additional argument called my_arg:

def my_custom_service(self, *args: str, my_arg: int, **kwargs: Any) -> None:
    self.log(f'Called my custom service: {"/".join(args)} with my_arg={my_arg}')

Values can be returned from services the same way as any other Python function.

def my_custom_service(self, *args: str, **kwargs: Any) -> float:
    self.log(f'Called my custom service: {"/".join(args)}')
    return 42.0  # This value will be returned from the service call

Full Example

We can define the service as a custom method of App1, and call it later from App2. To make ensure that the apps get initialized in the correct order, we also specify a dependency in the apps.yaml file.

# conf/apps/my_apps.py
from appdaemon.adapi import ADAPI


class App1(ADAPI):
    def initialize(self):
        self.register_service("my_domain/my_exciting_service", self.my_exciting_cb)

    def my_exciting_cb(self, *args: str, my_arg: int, **kwargs: Any) -> Any:
        # this will be "default/my_domain/my_exciting_service"
        unique_service_name = "/".join(args)
        self.log(f"{unique_service_name} called with {kwargs}")

        return 63 + my_arg


class App2(ADAPI):
    def initialize(self):
        return_value = self.call_service("my_domain/my_exciting_service", my_arg=37)
        self.log(f"Service returned: {return_value}")
# conf/apps/apps.yaml
apps:
  App1:
    module: my_apps
    class: App1
  App2:
    module: my_apps
    class: App2
    dependencies:
      - App1 # Ensures App2 is initialized after App1

Here, return_value in App2 will be set to 100, the return value from the callback in App1. The values for domain and service name, which are my_domain and my_exciting_service respectively, are arbitrary, and can be changed to anything.

One trick is to use the name of an app if you have multiple apps using the same class. This enables you to register services distinct to each instance of the app And call their services separately. For instance:

name = self.name.replace(" ", "_").lower()
self.register_service(
    f"occupancy/set_occupancy_{name}",
    self.occupancy_service,
    namespace="sanctuary",
)

Returning Results

Values can be returned from service calls the same way as any other Python function. However, for potentially long-running service calls, AppDaemon also supports returning values with a callback. This is useful because it avoids hitting the AppDaemon internal_function_timeout.

Specifying a callback when calling a service will cause it to run in the background and return control to the app immediately. Whenever the service finishes, the callback function will be called with the result of the service call.

self.call_service("my_domain/my_exciting_service", callback=self.my_cool_callback)

...

def my_cool_callback(self, result: Any) -> None:
    self.log(f"Callback result: {result}")

Getting Information in Apps and Sharing information between Apps

Sharing information between different Apps is very simple if required. Each App gets access to a global dictionary stored in a class attribute called self.global_vars. Any App can add or read any key as required. This operation is not, however, threadsafe so some care is needed - see the section on threading for more details.

In addition, Apps have access to the entire configuration if required, meaning they can access AppDaemon configuration items as well as parameters from other Apps. To use this, there is a class attribute called self.config. It contains a standard Python nested Dictionary.

To get AppDaemon’s config parameters for example:

app_timezone = self.config["time_zone"]

To access any apps parameters, use the class attribute called app_config. This is a Python Dictionary with an entry for each App, keyed on the App’s name.

other_apps_arg = self.app_config["some_app"]["some_parameter"].

AppDaemon also exposes the configurations from configured plugins. For example, that of the HA plugin allows accessing configurations from Home Assistant such as the Latitude and Longitude configured in HA. All of the information available from the Home Assistant /api/config endpoint is available using the get_config() call. E.g.:

config = self.get_config()
self.log("My current position is {}(Lat), {}(Long)".format(config["latitude"], config["longitude"]))

Using this method, it is also possible to use this function to access configurations of other plugins, from within apps in a different namespace. This is done by simply passing in the namespace parameter. E.g.:

## from within a HASS App, and wanting to access the client Id of the MQTT Plugin

config = self.get_config(namespace = 'mqtt')
self.log("The Mqtt Client ID is ".format(config["client_id"]))

And finally, it is also possible to use config as a global area for sharing parameters across Apps. Simply add the required parameters inside the appdaemon section in the appdaemon.yaml file:

logs:
...
appdaemon:
  global_var: hello world

Then access it as follows:

my_global_var = self.config["global_var"]

Development Workflow

Developing Apps is intended to be fairly simple but is an exercise in programming like any other kind of Python program. As such, it is expected that apps will contain syntax errors and will generate exceptions during the development process. AppDaemon makes it very easy to iterate through the development process as it will automatically reload code that has changed and also will reload code if any of the parameters in the configuration file change as well.

The recommended workflow for development is as follows:

  • Open a window and tail the appdaemon.log file

  • Open a second window and tail the error.log file

  • Open a third window or the editor of your choice for editing the App

With this setup, you will see that every time you write the file, AppDaemon will log the fact and let you know it has reloaded the App in the appdaemon.log file.

If there is an error in the compilation or a runtime error, this will be directed to the error.log file to enable you to see the error and correct it. When an error occurs, there will also be a warning message in appdaemon.log to tell you to check the error log.

Scheduler Speed

The scheduler has been redesigned in 4.0 with a new tickles algorithm that allows you to specify timed events to the limit of the host system’s accuracy (this is usually down to the microsecond level).

Time Travel

OK, time travel sadly isn’t really possible but it can be very useful when testing Apps. For instance, imagine you have an App that turns a light on every day at sunset. It might be nice to test it without waiting for Sunset - and with AppDaemon’s “Time Travel” features you can.

Choosing a Start Time

Internally, AppDaemon keeps track of its own time relative to when it was started. This make it possible to start AppDaemon with a different start time and date to the current time. For instance, to test that sunset App, start AppDaemon at a time just before sunset and see if it works as expected. To do this, simply use the “-s” argument on AppDaemon’s command line. e.g.:

$ apprun -s "2018-23-27 16:30:00"
...
2018-12-27 09:31:20.794106 INFO     AppDaemon  App initialization complete
2018-23-27 16:30:00.000000 INFO     AppDaemon  Starting time travel ...
2018-23-27 16:30:00:50.000000 INFO     AppDaemon  Setting clocks to 2018-23-27 16:30:00
2018-23-27 16:30:00.000000 INFO     AppDaemon  Time displacement factor 1.0
...

Note the timestamps in the log - AppDaemon believes it is now just before sunset and will process any callbacks appropriately.

Speeding things up

Some Apps need to run for periods of a day or two for you to test all aspects. This can be time-consuming, but Time Travel can also help here by speeding uptime. To do this, simply use the -t (timewarp) option on the command line. This option is a simple multiplier for the speed that time will run. If set to 10, time as far as AppDaemon is concerned will run 10 times faster than usual. Set it to 0,1, and time will run 10 times slower. A few examples:

Set appdaemon to run 10x faster than normal:

$ appdaemon -t 10

Set appdaemon to run as fast as possible:

$ appdaemon -t 0

The timewarp flag in appdaemon.yaml is an alternative way of changing the speed, and will override the -t command line setting.

Automatically stopping

AppDaemon can be set to terminate automatically at a specific time. This can be useful if you want to repeatedly rerun a test, for example, to test that random values are behaving as expected. Simply specify the end time with the -e flag as follows:

$ appdaemon -e "2016-06-06 10:10:00"
2016-09-06 17:16:00 INFO AppDaemon Version 1.3.2 starting
2016-09-06 17:16:00 INFO Got initial state
2016-09-06 17:16:00 INFO Loading Module: /export/hass/appdaemon_test/conf/test_apps/sunset.py
..,

The -e flag is most useful when used in conjunction with the -s flag and optionally the -t flag. For example, to run from just before sunset, for an hour, as fast as possible:

$ appdaemon -s "2016-06-06 19:16:00" -e "2016-06-06 20:16:00" -t 10

A Note On Times

Some Apps you write may depend on checking times of events relative to the current time. If you are time travelling this will not work if you use standard python library calls to get the current time and date etc. For this reason, always use the AppDamon supplied time(), date() and datetime() calls, documented earlier. These calls will consult with AppDaemon’s internal time rather than the actual time and give you the correct values.

Other Functions

AppDaemon allows some introspection on its stored schedule and callbacks which may be useful for some applications. The functions:

  • get_scheduler_entries()

  • get_callback_entries()

Return the internal data structures, but do not allow them to be modified directly. Their format may change.

About Plugin Disconnections

When a plugin is unable to connect initially with the underlying system, e.g., Home Assistant, it will hold all Apps in stasis until it initially connects, nothing else will happen, and no initialization routines will be called. If AppDaemon has been running connected to Home Assistant for a while and the connection is unexpectedly lost, the following will occur:

  • When the plugin first goes down or becomes disconnected, an event called plugin_disconnected will fire

  • While disconnected from the plugin, Apps will continue to run

  • Schedules will continue to be honored

  • Any operation reading locally cached state will succeed

  • Any operation requiring a call to the plugin will log a warning and return without attempting to contact hass

When a connection to the plugin is reestablished, all Apps will be restarted and their initialize() routines will be called.

RESTFul API Support

AppDaemon supports a simple RESTFul API to enable arbitrary HTTP connections to pass data to Apps and trigger actions via GET or POST requests. API Calls can be anything, and the response will be JSON encoded. The RESTFul API is disabled by default, but is enabled by setting up the http component in the configuration file. The API can run http or https if desired, separately from the dashboard.

To call into a specific App, construct a URL, use the regular AppDaemon URL, and append /api/appdaemon, then add the name of the endpoint as registered by the App on the end, for example:

http://192.168.1.20:5050/api/appdaemon/hello_endpoint

This URL will call into an App that registered an endpoint named hello_endpoint.

Within the App, a call must be made to register_endpoint() to tell AppDaemon that the App is expecting calls on that endpoint. When registering an endpoint, the App supplies a function to be called when a request comes into that endpoint and an optional name for the endpoint. If not specified, the name will default to the name of the App as specified in the configuration file.

Apps can have as many endpoints as required, however, the names must be unique across all of the Apps in an AppDaemon instance.

It is also possible to remove endpoints with the deregister_endpoint() call, making the endpoints truly dynamic and under the control of the App.

Here is an example of an App using the API:

from appdaemon.plugins.hass import Hass


class API(Hass):
    def initialize(self):
        self.register_endpoint(self.my_callback, "test_endpoint")

    def my_callback(self, json_obj, **kwargs):
        self.log(json_obj)

        response = {"message": "Hello World"}

        return response, 200

The callback will accept GET or POST requests. If the request is a POST AppDaemon will attempt to decode JSON arguments and supply them in the args parameter. If the method is GET, any arguments will also be supplied via the args parameter. **kwargs will be supplied with any parameters defined at the time of the register_endpoint().

The response must be a python structure that can be mapped to JSON, or can be blank, in which case specify "" for the response. You should also return an HTML status code, that will be reported back to the caller, 200 should be used for an OK response.

As well as any user specified code, the API can return the following codes:

  • 400 - JSON Decode Error

  • 401 - Unauthorized

  • 404 - App not found

  • 500 - Internal Server Error

Below is an example of using curl to call into the App shown above:

$ curl -i -X POST -H "Content-Type: application/json" http://192.168.1.20:5050/api/appdaemon/test_endpoint -d '{"type": "Hello World Test"}'
HTTP/1.1 200 OK
Content-Type: application/json; charset=utf-8
Content-Length: 26
Date: Sun, 06 Aug 2017 16:38:14 GMT
Server: Python/3.5 aiohttp/2.2.3

{"message": "Hello World"}hass@Pegasus:~$

API Security

If you have added a key to the AppDaemon config, AppDaemon will expect to find a header called “x-ad-access” in the request with a value equal to the configured key. A security key is added for the API with the api_key directive described in the Installation Documentation

If these conditions are not met, the call will fail with a return code of 401 Not Authorized. Here is a successful curl example:

$ curl -i -X POST -H "x-ad-access: fred" -H "Content-Type: application/json" http://192.168.1.20:5050/api/appdaemon/api -d '{"type": "Hello World Test"}'
HTTP/1.1 200 OK
Content-Type: application/json; charset=utf-8
Content-Length: 26
Date: Sun, 06 Aug 2017 17:30:50 GMT
Server: Python/3.5 aiohttp/2.2.3

{"message": "Hello World"}hass@Pegasus:~$

And an example of a missing key:

$ curl -i -X POST -H "Content-Type: application/json" http://192.168.1.20:5050/api/appdaemon/api -d '{"type": "Hello World Test"}'
HTTP/1.1 401 Unauthorized
Content-Length: 112
Content-Type: text/plain; charset=utf-8
Date: Sun, 06 Aug 2017 17:30:43 GMT
Server: Python/3.5 aiohttp/2.2.3

<html><head><title>401 Unauthorized</title></head><body><h1>401 Unauthorized</h1>Error in API Call</body></html>hass@Pegasus:~$

Alexa Support

AppDaemon is able to use the API support to accept calls from Alexa. Amazon Alexa calls can be directed to AppDaemon and arrive as JSON encoded requests. AppDaemon provides several helper functions to assist in understanding the request and responding appropriately. Since Alexa only allows one URL per skill, the mapping will be 1:1 between skills and Apps. When constructing the URL in the Alexa Intent, make sure it points to the correct endpoint for the App you are using for Alexa.

In addition, if you are using API security keys (recommended) you will need to append it to the end of the URL as follows:

http://<some.host.com>/api/appdaemon/alexa?api_password=<password>

For more information about configuring Alexa Intents, see the Home Assistant Alexa Documentation

When configuring Alexa support for AppDaemon some care is needed. If you are as most people, you are using SSL to access Home Assistant, there is contention for the use of the SSL port (443) since Alexa does not allow you to change this. This means that if you want to use AppDaemon with SSL, you will not be able to use Home Assistant remotely over SSL. The way around this is to use NGINX to remap the specific AppDamon API URL to a different port, by adding something like this to the config:

location /api/appdaemon/ {
    allow all;
    proxy_pass http://localhost:5000;
    proxy_set_header Host $host;
    proxy_redirect http:// http://;
}

Here we see the default port being remapped to port 5000 which is where AppDamon is listening in my setup.

Since each individual Skill has its own URL it is possible to have different skills for Home Assistant and AppDaemon.

Putting it together in an App

The Alexa App is basically just a standard API App that uses Alexa helper functions to understand the incoming request and format a response to be sent back to Amazon, to describe the spoken response and card for Alexa.

Here is a sample of an Alexa App that can be extended for whatever intents you want to configure.

from appdaemon.plugins.hass import Hass

import random
import globals

class Alexa(Hass):
    def initialize(self):
        pass

    def api_call(self, data):
        intent = self.get_alexa_intent(data)

        if intent is None:
            self.log("Alexa error encountered: {}".format(self.get_alexa_error(data)))
            return "", 201

        intents = {
            "StatusIntent": self.StatusIntent,
            "LocateIntent": self.LocateIntent,
        }

        if intent in intents:
            speech, card, title = intents[intent](data)
            response = self.format_alexa_response(speech = speech, card = card, title = title)
            self.log("Received Alexa request: {}, answering: {}".format(intent, speech))
        else:
            response = self.format_alexa_response(speech = "I'm sorry, the {} does not exist within AppDaemon".format(intent))

        return response, 200

    def StatusIntent(self, data):
        response = self.HouseStatus()
        return response, response, "House Status"

    def LocateIntent(self, data):
        user = self.get_alexa_slot_value(data, "User")

        if user is not None:
            if user.lower() == "jack":
                response = self.Jack()
            elif user.lower() == "andrew":
                response = self.Andrew()
            elif user.lower() == "wendy":
                response = self.Wendy()
            elif user.lower() == "brett":
                response = "I have no idea where Brett is, he never tells me anything"
            else:
                response = "I'm sorry, I don't know who {} is".format(user)
        else:
            response = "I'm sorry, I don't know who that is"

        return response, response, "Where is {}?".format(user)

    def HouseStatus(self):

        status = "The downstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.downstairs_thermostat_temperature.state)
        status += "The upstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.upstairs_thermostat_temperature.state)
        status += "The outside temperature is {} degrees fahrenheit,".format(self.entities.sensor.side_temp_corrected.state)
        status += self.Wendy()
        status += self.Andrew()
        status += self.Jack()

        return status

    def Wendy(self):
        location = self.get_state(globals.wendy_tracker)
        if location == "home":
            status = "Wendy is home,"
        else:
            status = "Wendy is away,"

        return status

    def Andrew(self):
        location = self.get_state(globals.andrew_tracker)
        if location == "home":
            status = "Andrew is home,"
        else:
            status = "Andrew is away,"

        return status

    def Jack(self):
        responses = [
            "Jack is asleep on his chair",
            "Jack just went out bowling with his kitty friends",
            "Jack is in the hall cupboard",
            "Jack is on the back of the den sofa",
            "Jack is on the bed",
            "Jack just stole a spot on daddy's chair",
            "Jack is in the kitchen looking out of the window",
            "Jack is looking out of the front door",
            "Jack is on the windowsill behind the bed",
            "Jack is out checking on his clown suit",
            "Jack is eating his treats",
            "Jack just went out for a walk in the neighbourhood",
            "Jack is by his bowl waiting for treats"
        ]

        return random.choice(responses)

Dialogflow API

Similarly, Dialogflow API for Google home is supported - here is the Google version of the same App. To set up Dialogflow with your google home refer to the apiai component in home-assistant. Once it is setup you can use the AppDaemon API as the webhook.

from appdaemon.plugins.hass import Hass

import random
import globals

class Apiai(hass.Hass):

    def initialize(self):
        pass

    def api_call(self, data):
        intent = self.get_dialogflow_intent(data)

        if intent is None:
            self.log("Dialogflow error encountered: Result is empty")
            return "", 201

        intents = {
            "StatusIntent": self.StatusIntent,
            "LocateIntent": self.LocateIntent,
        }

        if intent in intents:
            speech = intents[intent](data)
            response = self.format_dialogflow_response(speech)
            self.log("Received Dialogflow request: {}, answering: {}".format(intent, speech))
        else:
            response = self.format_dialogflow_response(speech = "I'm sorry, the {} does not exist within AppDaemon".format(intent))

        return response, 200

    def StatusIntent(self, data):
        response = self.HouseStatus()
        return response

    def LocateIntent(self, data):
        user = self.get_dialogflow_slot_value(data, "User")

        if user is not None:
            if user.lower() == "jack":
                response = self.Jack()
            elif user.lower() == "andrew":
                response = self.Andrew()
            elif user.lower() == "wendy":
                response = self.Wendy()
            elif user.lower() == "brett":
                response = "I have no idea where Brett is, he never tells me anything"
            else:
                response = "I'm sorry, I don't know who {} is".format(user)
        else:
            response = "I'm sorry, I don't know who that is"

        return response

    def HouseStatus(self):

        status = "The downstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.downstairs_thermostat_temperature.state)
        status += "The upstairs temperature is {} degrees fahrenheit,".format(self.entities.sensor.upstairs_thermostat_temperature.state)
        status += "The outside temperature is {} degrees fahrenheit,".format(self.entities.sensor.side_temp_corrected.state)
        status += self.Wendy()
        status += self.Andrew()
        status += self.Jack()

        return status

    def Wendy(self):
        location = self.get_state(globals.wendy_tracker)
        if location == "home":
            status = "Wendy is home,"
        else:
            status = "Wendy is away,"

        return status

    def Andrew(self):
        location = self.get_state(globals.andrew_tracker)
        if location == "home":
            status = "Andrew is home,"
        else:
            status = "Andrew is away,"

        return status

    def Jack(self):
        responses = [
            "Jack is asleep on his chair",
            "Jack just went out bowling with his kitty friends",
            "Jack is in the hall cupboard",
            "Jack is on the back of the den sofa",
            "Jack is on the bed",
            "Jack just stole a spot on daddy's chair",
            "Jack is in the kitchen looking out of the window",
            "Jack is looking out of the front door",
            "Jack is on the windowsill behind the bed",
            "Jack is out checking on his clown suit",
            "Jack is eating his treats",
            "Jack just went out for a walk in the neighbourhood",
            "Jack is by his bowl waiting for treats"
        ]

        return random.choice(responses)

Plugins

As of version 3.0, AppDaemon has been rewritten to use a pluggable architecture for connection to the systems it monitors.

It is possible to create plugins that interface with other systems, for instance, MQTT support was recently added and it would also be possible to connect to other home automation systems, or anything else for that matter, and expose their operation to AppDaemon and write Apps to monitor and control them.

An interesting caveat of this is that the architecture has been designed so that multiple instances of each plugin can be configured, meaning for instance that it is possible to connect AppDaemon to 2 or more instances of Home Assistant.

To configure additional plugins of any sort, simply add a new section in the list of plugins in the AppDaemon section.

Here is an example of a plugin section with 2 hass instances and 2 dummy instances:

plugins:
  HASS1:
    type: hass
    ha_key: !secret home_assistant1_key
    ha_url: http://192.168.1.20:8123
  HASS2:
    namespace: hass2
    type: hass
    ha_key: !secret home_assistant2_key
    ha_url: http://192.168.1.21:8123
  MQTT:
    type: mqtt
    namespace: mqtt
    client_host: 192.168.1.20
    client_port: 1883
    client_id: Fred
    client_user: homeassistant
    client_password: my_password

The type parameter defines which of the plugins are used, and the parameters for each plugin type will be different. As you can see, the parameters for both hass instances are similar, and it supports all the parameters described in the installation section of the docs - here I am just using a subset.

Namespaces

Namespaces primarily organize AppDaemon’s internal state and event handling. The default namespace is default, and if you are only using a single plugin, you don’t need to worry about namespaces at all because everything will happen in the default namespace.

Plugin Namespaces

If only using a single plugin, this will default to default, and no further action is required.

However, if using multiple plugins, each plugin needs its own namespace to keep their states and events separate. Only one of them can use the default namespace, so all the others need to have a namespace specified in their configuration. For example, if using 2 instances of the Hass Plugin, one of them needs to have a namespace other than default specified.

Caution

Use caution when using plugin namespaces for other things because plugins can overwrite anything in their namespace state at any time, for instance when they connect or restart.

Example plugin config for Hass plugin and an MQTT plugin
appdaemon:
  ... # other config here
  plugins:
    main_hass: # this plugin will have the `default` namespace
      type: hass
      ... # other config here
    zigbee2mqtt: # this plugin will have the `mqtt` namespace
      type: mqtt
      namespace: mqtt
      ... # other config here
Example plugin config for 2 instances of the Hass plugin
appdaemon:
  ... # other config here
  plugins:
    main_hass: # this instance will have the `default` namespace
      type: hass
      ... # other config here
    other_hass: # this instance will have the `hass2` namespace
      type: hass
      namespace: hass2
      ... # other config here

App Namespaces

Apps all start in the default namespace, but they can change their namespace at any time using set_namespace(). Doing so changes the namespace for subsequent calls to methods like listen_event() or listen_state(), among many others. Namespaces can also be specified on a per-call basis for most API calls using the namespace parameter. The namespace global is a special value that will make these calls apply to all namespaces.

Continued example with 2 instances of the Hass plugin
  from appdaemon.plugins.hass import Hass


  class MyApp(Hass):
      def initialize(self):
          self.set_namespace("hass2")
          # The app will now operate on the plugin in the `hass2` namespace by default

          # The app has been set to the `hass2` namespace so this will get the entity from the other_hass plugin
          state = self.get_state("light.light1")

          # Get the entity value from the main_hass plugin since it uses the default namespace of `default`
          state = self.get_state("light.light1", namespace="default")

          # The app is still using the `hass2` namespace

Callback Namespaces

The namespace for a callback is the namespace of the app that at the time the callback is registered, but that can be overridden by passing the namespace argument to the registration method. Callbacks are only effective for the events or state changes in the namespace they are created in, with the exception of the namespace global which causes callbacks to listen in all namespaces.

For example, these are 3 ways to register state callbacks in multiple namespaces:

from appdaemon.adapi import ADAPI


class MyApp(ADAPI):
    def initialize(self):
        self.register_callbacks()
        # self.register_callbacks2()
        # self.register_callbacks3()

    def register_callbacks(self):
        for ns in ("default", "hass2"):
            self.set_namespace(ns)
            self.listen_state(self.state_callback, "light.light1")
        self.set_namespace("default")

    def register_callbacks2(self):
        for ns in ("default", "hass2"):
            self.listen_state(self.state_callback, "light.light1", namespace=ns)

    def register_callbacks3(self):
        self.listen_state(self.state_callback, "light.light1", namespace='global')

    def state_callback(self, entity, attribute, old, new, **kwargs) -> None:
        self.log(f"State change for {entity}: {new}")
        return
register_callbacks

Uses set_namespace() to change the namespace of the app before registering each callback, which causes the callback to be registered once for each namespace.

register_callbacks2

Uses the namespace parameter of listen_state() to register the callback in each namespace.

register_callbacks3

Uses the global namespace to register a single callback that will listen to for state changes in all namespaces.

User-Defined (Persistent) Namespaces

Users can define custom namespaces, which is recommended for custom entities to avoid clashing with anything in the namespaces used/managed by the plugins. These user-defined namespaces are guaranteed to not be changed by plugins, and can additionally be made persistent across AppDaemon restarts, using a thread-safe version of DbfilenameShelf to save their state to disk. These namespaces are available to all apps the same way that plugin namespaces are.

There are 2 writeback modes for persistent namespaces, safe and hybrid.

safe

The namespace state is written to disk every time a change is made so will be up to date even if a crash happens. The downside is that there is a possible performance impact for systems with slower disks, or that set many states.

hybrid

The namespaces state is only saved periodically, and state changes between writes are cached in memory. This can greatly improve performance in systems with many states changes.

Defined in Configuration

One way users can define namespaces is in the namespaces section of the appdaemon.yaml configuration file.

For example, here we are defining 3 new namespaces, my_namespace1, other_namespace and temp_namespace. The first 2 are written to disk so that they survive restarts, and the last one is not persistent and will only exist in memory.

appdaemon:
  ... # other config here
  namespaces:
    my_namespace:
      writeback: safe
    other_namespace:
      writeback: hybrid
    temp_namespace:
      persist: false # this namespace will only be in memory

Defined by Apps

Another way users can create namespaces is by calling add_namespace() or set_namespace() from within an app.

Example of creating a new persistent namespace from an app
  from appdaemon.adapi import ADAPI


  class MyApp(ADAPI):
      def initialize(self):
          # A new persistent namespace called `storage` will be added if it doesn't already exist
          self.set_namespace("storage", writeback="hybrid")

          # Do stuff in the new namespace...

Using Multiple APIs From One App

The way apps are constructed, they inherit from a superclass that contains all the methods needed to access a particular plugin. This is convenient as it hides a lot of the complexity by automatically selecting the right configuration information based on namespaces. One drawback of this approach is that an App cannot inherently speak to multiple plugin types as the API required is different, and the App can only choose one API to inherit from.

To get around this, a function called get_plugin_api() is provided to instantiate API objects to handle multiple plugins, as a distinct objects, not part of the APPs inheritance. Once the new API object is obtained, you can make plugin-specific API calls on it directly, as well as call listen_state() on it to listen for state changes specific to that plugin.

In this case, it is cleaner not to have the App inherit from one or the other specific APIs, and for this reason, the ADBase class is provided to create an App without any specific plugin API. The App will also use get_ad_api() to get access to the AppDaemon API for the various scheduler calls.

As an example, this App is built using ADBase, and uses get_plugin_api() to access both HASS and MQTT, as well as get_ad_api() to access the AppDaemon base functions.

from appdaemon import adbase as ad

class GetAPI(ad.ADBase):
  def initialize(self):

    # Grab an object for the HASS API
    hass = self.get_plugin_api("HASS")
    # Hass API Call
    hass.turn_on("light.office")
    # Listen for state changes for this plugin only
    hass.listen_state(my_callback, "light.kitchen")

    # Grab an object for the MQTT API
    mqtt = self.get_plugin_api("MQTT")
    # Make MQTT API Call
    mqtt.mqtt_publish("topic", "Payload"):

    # Make a scheduler call using the ADBase class
    adbase = self.get_ad_api()
    handle = adbase.run_in(callback, 20)

By default, each plugin API object has it’s namespace correctly set for that plugin, which makes it much more convenient to handle calls and callbacks form that plugin. This way of working can often be more convenient and clearer than changing namespaces within apps or on the individual calls, so is the recommended way to handle multiple plugins of the same or even different types. The AD base API’s namespace defaults to “default”:

# Listen for state changes specific to the "HASS" plugin
hass.listen_state(hass_callback, "light.office")
# Listen for state changes specific to the "MQTT" plugin
mqtt.listen_state(mqtt_callback, "light.office")
# Listen for global state changes
adbase.listen_state(global_callback, namespace="global")

API objects are fairly lightweight and can be created and discarded at will. There may be a slight performance increase by creating an object for each API in the initialize function and using it throughout the App, but this is likely to be minimal.

Custom Constraints

An App can also register its own custom constraints which can then be used in exactly the same way as App level or callback level constraints. A custom constraint is simply a Python function that returns True or False when presented with the constraint argument. If it returns True, the constraint is regarded as satisfied, and the callback will be made (subject to any other constraints also evaluating to True. Likewise, a False return means that the callback won’t fire. Custom constraints are a handy way to control multiple callbacks that have some complex logic and enable you to avoid duplicating code in all callbacks.

To use a custom constraint, it is first necessary to register the function to be used to evaluate it using the register_constraint() API call. Constraints can also be unregistered using the deregister_constraint() call, and the list_constraints() call will return a list of currently registered constraints.

Here is an example of how this all fits together.

We start off with a python function that accepts a value to be evaluated like this:

def is_daylight(self, value):
    if self.sun_up():
        return True
    else:
        return False

To use this in a callback level constraint simply use:

self.register_constraint("is_daylight")
handle = self.run_every(self.callback, time, 1, is_daylight=1)

Now callback() will only fire if the sun is up.

Using the value parameter you can parameterize the constraint for more complex behavior and use in different situations for different callbacks. For instance:

def sun(self, value):
    if value == "up":
        if self.sun_up():
        return True
    elif value == "down":
        if self.sun_down():
        return True
    return False

You can use this with 2 separate constraints like so:

self.register_constraint("sun")
handle = self.run_every(self.up_callback, time, 1, sun="up")
handle = self.run_every(self.down_callback, time, 1, sun="down")

Sequences

AppDaemon supports sequences as a simple way of reusing predefined steps of commands. The initial usecase for sequences is to allow users to create scenes within AppDaemon, however they are useful for many other things. Sequences are fairly simple and allow the user to define 3 types of activities:

  • A call_service command with arbitrary parameters

  • A configurable delay between steps.

  • Pause execution, until an entity has a certain state

In the case of a scene, of course you would not want to use the delay, and would just list all the devices to be switched on or off, however, if you wanted a light to come on for 30 seconds, you could use a script to turn the light on, wait 30 seconds and then turn it off. Unlike in synchronous apps, delays are fine in scripts as they will not hold the apps_thread up.

There are 2 types of sequence - predefined sequences and inline sequences.

Defining a Sequence

A predefined sequence is created by adding a sequence section to your apps.yaml file. If you have apps.yaml split into multiple files, you can have sequences defined in each one if desired. For clarity, it is strongly recommended that sequences are created in their own standalone yaml files, ideally in a separate directory from the app argument files.

An example of a simple sequence entry to create a couple of scenes might be:

sequence:
  office_on:
    name: Office On
    namespace: hass
    steps:
    - homeassistant/turn_on:
        entity_id: light.office_1
        brightness: 254
    - homeassistant/turn_on:
        entity_id: light.office_2
        brightness: 254
  office_off:
    name: Office Off
    steps:
    - homeassistant/turn_off:
        entity_id: light.office_1
    - homeassistant/turn_off:
        entity_id: light.office_2

The names of the sequences defined above are sequence.office_on and sequence.office_off. The name entry is optional and is used to provide a friendly name for HADashboard. The steps entry is simply a list of steps to be taken. They will be processed in the order defined, however without any delays the steps will be processed practically instantaneously.

A sequence to turn a light on then off after a delay might look like this:

sequence:
  outside_motion_light:
    name: Outside Motion
    steps:
    - homeassistant/turn_on:
        entity_id: light.outside
        brightness: 254
    - sleep: 30
    - homeassistant/turn_off:
        entity_id: light.outside

If you prefer, you can use YAML’s inline capabilities for a more compact representation that looks better for longer sequences:

sequence:
  outside_motion_light:
    name: Outside Motion
    steps:
    - homeassistant/turn_on: {"entity_id": "light.outside", "brightness": 254}
    - sleep: 30
    - homeassistant/turn_off: {"entity_id": "light.outside"}

Looping a Sequence

Sequences can be created that will loop forever by adding the value loop: True to the sequence:

sequence:
  outside_motion_light:
    name: Outside Motion
    loop: True
    steps:
    - homeassistant/turn_on: {"entity_id": "light.outside", "brightness": 254}
    - sleep: 30
    - homeassistant/turn_off: {"entity_id": "light.outside"}

This sequence once started will loop until either the sequence is canceled, the app is restarted or terminated, or AppDaemon is shutdown.

Not only can the whole sequence be looped, but steps can be looped to if wanting to run a certain step multiple times. Below is an example of increasing the volume of a device 5 times with 0.5 interval

sequence:
  setup_tv:
    name: Setup TV
    namespace: hass
    steps:
    - homeassistant/turn_on:
        entity_id: switch.living_room_tv

    - sleep: 30

    - remote/send_command:
        entity_id: roku.living_room
        loop_step:
            times: 5
            interval: 0.5

Defining a Sequence Call Namespace

By default, a sequence will run on entities in the current namespace, however , the namespace can be specified on a per call basis if required. Also it can be specified at the top tier level, allowing for all service calls in the sequence to use the same namespace

sequence:
  office_on:
    name: Office On
    namespace: hass
    steps:
    - homeassistant/turn_on:
        entity_id: light.office_1
        brightness: 254
        namespace: "hass1"
    - homeassistant/turn_on:
        entity_id: light.office_2
        brightness: 254
        namespace: "hass2"

Just like app parameters and code, sequences will be reloaded after any change has been made allowing scenes to be developed and modified without restarting AppDaemon.

Sequence Commands

In addition to a straightforward service name plus data, sequences can take a few additional commands:

  • sleep - pause execution of the sequence for a number of seconds. e.g. sleep: 30 will pause the sequence for 30 seconds

  • sequence - run a sub sequence. This must be a predefined sequence, and cannot be an inline sequence. Provide the entity name of the sub-sequence to be run, e.g. sequence: sequcene.my_sub_sequence. Sub sequences can be nested arbitrarily to any desired level.

Sequence Wait State

In addition to a straightforward service name plus data, sequences can paused, to continue after an entity’s state is a condition. This allows formore powerful use of sequence calls, for example you want to turn activate the conditioner, only after the window has been shut. Entities can be created in user defined namespaces, which will hold the state of conditions of interest and the sequence made to make use of the entity.

sequence:
  air_condition_on:
    name: Air Con On
    namespace: mqtt
    steps:
    - mqtt/publish:
        topic: "hermes/tts"
        payload: "Turning on the AirCon, ensure windows are shut"

    - wait_state:
        entity_id: condition.living_room_window
        state: "closed"
        timeout: 60 # defaults to 15 minutes
        namespace: rules

    - mqtt/publish:
        topic: "air_condition/state"
        payload: "on"

Running a Sequence

Once you have the sequence defined, you can run it in one of 2 ways:

  • using the self.run_sequence() api call

  • Using a sequence widget in HADashboard

A call to run the above sequence would look like this:

handle = self.run_sequence("sequence.outside_motion_light")

The handle value can be used to terminate a running sequence by supplying it to the cancel_sequence() call.

When an app is terminated or reloaded, all running sequences that it started are immediately terminated. There is no way to terminate a sequence started using HADashboard.

Inline Sequences

Sequences can be run without the need to predefine them by specifying the steps to the run_sequence() command like so:

handle = self.run_sequence([
       {'light/turn_on': {'entity_id': 'light.office_1', 'brightness': '5', 'color_name': 'white', 'namespace': 'default'}},
       {'sleep': 1},
       {'light/turn_off': {'entity_id': 'light.office_1'}},
       ])

Keeping Your IDE Happy

Although it is possible to develop AppDaemon apps using a straight forward text editor, most users prefer to use some flavor of IDE. In order to simplify App development however, AppDaemon hides some of the complexity of import paths which makes for simpler coding but does have the side effect of confusing modern IDEs that are much stricter with import paths, and will show errors for modules that don’t conform to these rules, and will not understand enough about the import paths to supply helpful information about AppDaemon’s API. Fortunately however, with a few simple steps, the IDE can be persuaded to work as desired. In addition, AppDaemon’s APIs now have full type hints to make use of a modern IDE a lot easier and more helpful. This capability has been tested in Microsoft’s VS Code but these steps should apply equally to other IDEs such as PyCharm.

To set your IDE up properly there are a few initial steps, and a couple of rules to follow.

Initial Setup

In order for your IDE to properly understand AppDaemon’s API, we need to give the IDE access to AppDaemon’s code, although this is not normally necessary for developing apps. The way to do this is to simply use pip to install AppDaemon in the virtual environment that your IDE is using. How this works varies between IDEs, but once you have worked out which virtual environment to target, simply activate it then use pip` to install AppDaemon:

$ source /path/to/venv/bin/activate
$ pip install appdaemon

After this step, your IDE will have access to the code for AppDaemon’s APIs and will understand how to assist with error checking and completions etc.

Import Statements

For your IDE to be able to link things appropriately, it needs to be pointed at the interpreter you are using, with AppDaemon installed in it. This is usually done by setting the interpreter in the IDE’s settings, and pointing it at the virtual environment you are using.

The AppDaemon API classes can be imported as in the below example, or any other standard way you prefer.

from appdaemon import adbase as ad      # Minimalist app base
from appdaemon.adapi import ADAPI       # Basic API
from appdaemon.plugins.hass import Hass # Home Assistant-specific API
from appdaemon.plugins.mqtt import Mqtt # MQTT-specific API

Imports of other python modules/packages from your apps can be done in the standard python ways. See the section on the app directory for more information.

With these preparations in place your IDE should give you correct error reporting and completion of API functions along with type hints and help text.